Development > Artwork

Artwork replacement thread

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H-Hour:
Thanks nerf, that's perfect. I found that pc is part of a series just by looking in /base/textures/tex_tech and seeing several pc_a, pc_b, pc_c, etc. In most cases, if something is part of a series it should be named so that the others appear next to it.

Other than that, the only thing you can do is fire up UFORadiant and have a look at the maps where the texture is used (listed in the link at the top of this thread). But in most cases just having a look in the /textures/ directory should do the trick.

Crystan:
They still use glass for displays in the year 2080? Wow :D
(i didnt mean to critique the texture)

H-Hour:

--- Quote from: Crystan on August 25, 2010, 11:44:41 am ---They still use glass for displays in the year 2080? Wow :D
(i didnt mean to critique the texture)

--- End quote ---

Most of the content was made before the game was set in the future, but if you want to go through and update all the maps go for it. ;)

Origin:
202 done

H-Hour:
Cool Origin, it's nice to see lots of people chipping in on this, since it's not the most glamorous of projects.

And thanks for providing the normalmap as well. I'm not sure if that's in the correct format, but now that I've gone to look in our wiki, it looks like we have conflicting information about how the normalmap should be generated. My normalmaps usually generate partial opacity, according to the settings shown in this image. But in our artwork page we also link to different settings shown here.

Mattn or someone who knows better: which one should it be? I'll get the wiki changed, just let me know what to do. I hope I haven't been making all my normalmaps wrong!

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