Development > Artwork
Artwork replacement thread
MCR:
--- Quote from: Mattn on June 06, 2011, 11:17:24 pm ---i have not yet applied the container textures - all the other are applied already - thanks again
the container textures are used quite often and this might take some time to replace them with the higher res versions.
--- End quote ---
The containers still miss normalmaps, all other textures to this point, which are reasonable, have been replaced with their respective hq versions & rescaled on all maps and prefabs in master.
Here a screenie of the new basketball stadium display:
Sandro:
--- Quote from: FWishbringer on June 06, 2011, 10:27:41 pm ---Now that I know about PNG optimization, they will be getting optimized.
--- End quote ---
Alas, PNG optimizer you are using is not the best one:
--- Code: --->pngout.exe /f5 complex004.png complex004_.png
In: 16436 bytes complex004.png /c2 /f5
Out: 13247 bytes complex004_.png /c2 /f5
Chg: -3189 bytes ( 80% of original)
>pngout.exe /f5 dirt002_high.png dirt002_high_.png
In: 390111 bytes dirt002_high.png /c2 /f5
Out: 372172 bytes dirt002_high_.png /c2 /f5
Chg: -17939 bytes ( 95% of original)
--- End code ---
You really should consider trying the pngout -- it's absolutely free, the only drawback is it being a command line tool.
PS: Thanks for the texture work!
FWishbringer:
Ok, switched to PNGOut.... hopefully I have the 'right' one now.
Created originally as 640x512 then downscaled to 512^2, so they should look right in game, once its updated for the higher resolution. All were non-power-2 previously, so went higher res when I updated, since they are going to need changed anyway.
You can put these as GPLv2 or later
Author: FWishbringer
FWishbringer:
The rest of them
H-Hour:
I'm a bit out of touch these days, but wanted to say thanks FWishbringer. Good to see some more GPL replacements getting done.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version