Development > Artwork

Artwork replacement thread

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MCR:

--- Quote from: Mattn on June 06, 2011, 11:17:24 pm ---i have not yet applied the container textures - all the other are applied already - thanks again

the container textures are used quite often and this might take some time to replace them with the higher res versions.

--- End quote ---

The containers still miss normalmaps, all other textures to this point, which are reasonable, have been replaced with their respective hq versions & rescaled on all maps and prefabs in master.

Here a screenie of the new basketball stadium display:

Sandro:

--- Quote from: FWishbringer on June 06, 2011, 10:27:41 pm ---Now that I know about PNG optimization, they will be getting optimized.

--- End quote ---

Alas, PNG optimizer you are using is not the best one:


--- Code: --->pngout.exe /f5 complex004.png complex004_.png
 In:   16436 bytes               complex004.png /c2 /f5
Out:   13247 bytes               complex004_.png /c2 /f5
Chg:   -3189 bytes ( 80% of original)

>pngout.exe /f5 dirt002_high.png dirt002_high_.png
 In:  390111 bytes               dirt002_high.png /c2 /f5
Out:  372172 bytes               dirt002_high_.png /c2 /f5
Chg:  -17939 bytes ( 95% of original)

--- End code ---

You really should consider trying the pngout -- it's absolutely free, the only drawback is it being a command line tool.

PS: Thanks for the texture work!

FWishbringer:
Ok, switched to PNGOut.... hopefully I have the 'right' one now.

Created originally as 640x512 then downscaled to 512^2, so they should look right in game, once its updated for the higher resolution. All were non-power-2 previously, so went higher res when I updated, since they are going to need changed anyway.

You can put these as GPLv2 or later
Author: FWishbringer

FWishbringer:
The rest of them

H-Hour:
I'm a bit out of touch these days, but wanted to say thanks FWishbringer. Good to see some more GPL replacements getting done.

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