Development > Artwork

Artwork replacement thread

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H-Hour:
Two things:

1) nerf5000 and Origin: how do you want to be referenced in the licensing info? As Origin and nerf5000 or with your real names?

2) Origin, I noticed wall002 has a wall001 brother that's basically the same only with thinner ridges. Would you want to do that one as well?

Origin:
Just go with Origin for the licensing stuff. And yes I noticed that one after I had started so i better do that one too :)

Mattn:

--- Quote from: H-Hour on August 25, 2010, 09:51:03 pm ---Mattn or someone who knows better: which one should it be? I'll get the wiki changed, just let me know what to do. I hope I haven't been making all my normalmaps wrong!

--- End quote ---

the alpha channel is used in our normalmaps - the height is encoding in it.

bayo:
Side node, prefer using texture name instead of number. The number can change.

Origin:

--- Quote from: H-Hour on August 25, 2010, 09:51:03 pm ---Cool Origin, it's nice to see lots of people chipping in on this, since it's not the most glamorous of projects.

And thanks for providing the normalmap as well. I'm not sure if that's in the correct format, but now that I've gone to look in our wiki, it looks like we have conflicting information about how the normalmap should be generated. My normalmaps usually generate partial opacity, according to the settings shown in this image. But in our artwork page we also link to different settings shown here.

Mattn or someone who knows better: which one should it be? I'll get the wiki changed, just let me know what to do. I hope I haven't been making all my normalmaps wrong!



--- End quote ---

I noticed this when going through the textures. I personally have never seen normal maps with transparency before. that being said they seem to render no different from standard ones.

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