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ufoai 2.3 32bit debian (mostly sid) packages

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oggei:
Hi, just want to let to know who cares that i compiled and uploaded on my public machine 2.3 packages for 32bit arch.

Packages are at https://www.scimmia.net/~aogier/ufoai

thank you, ufoai is great, cheers :)

Mattn:
how did you solve this error: http://sourceforge.net/tracker/?func=detail&aid=3018406&group_id=157793&atid=805242 ?

oggei:

--- Quote from: Mattn on August 23, 2010, 11:48:49 pm ---how did you solve this error: http://sourceforge.net/tracker/?func=detail&aid=3018406&group_id=157793&atid=805242 ?

--- End quote ---

As this dependency, at least in 2.3 tag, is a direct (correct) consequence of ${shlibs:Depends} and not a standard requires item, and i'm not having nvidia hw, i just compiled package and this resulted in

Depends: [...], libgl1-mesa-glx | libgl1, [...]

I suggest to slightly change debianization, splitting binary packages in eg. ufoai-nvidia, ufoai-intel, letting users to choose which binary is best suited for his needs. The split have to be in configure invocation, not in hardcoded depends lines imo.

I eventually can spend some spare time on this, probably this weekend


cheers,

Mattn:
i don't think we should create different packages for different cards here - maybe i should just build the packages in a chroot env to ensure that no nvidia-current is installed there.

oggei:

--- Quote from: Mattn on August 24, 2010, 09:42:18 am ---i don't think we should create different packages for different cards here - maybe i should just build the packages in a chroot env to ensure that no nvidia-current is installed there.

--- End quote ---

As i don't exactly know how much glx-dev packages are available (afaik it's usually only mesa_generic/nvidia split), building packages in a eg. pbuilder env is indeed always the right thing to do.
I would anyway like to suggests not to drop nvidia ppl as well, but that's ur biz anyway :)


thanks, cheers,

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