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Worker Disassembly

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Murphy:
Hmm couldn't actually find that file in my install, but im guessing im going to have to decompile something to be able to do that sort of editing?

DarkRain:
No need to decompile, aircraftmanagement.ufo is included inside the base/ufos.pk3 file (a simple zip archive) you can extract it to a directory named ufos (under base) and modify it the game sould load the file 'over' the one inside the pk3

Murphy:
Ah I see, brilliant! I've now located the file, however I cant seem to find the parameter relating to disassembly time? There's no reference to such a parameter in the opening notes.

geever:

--- Quote from: Murphy on August 26, 2010, 03:51:44 am ---Ah I see, brilliant! I've now located the file, however I cant seem to find the parameter relating to disassembly time? There's no reference to such a parameter in the opening notes.

--- End quote ---

look for produce time. produce/disassembly is the same for the code.

-geever

Thrashard96:
That's what i did with my game... Sadly my computer's bios crashed and i don't know how much i could keep the system on... A month or so and i'll give up on my computer. Disassembled/reassembled computer 3rd time now, i guess ram is the problem.  And we don't have money to buy a new computer... So my computer's a mess: a lot of manuals are lying around, disks have overfilled the table, a lot of screws in the pencil case, so i don't know what to do next...

Back to thread, the code is easy to extract, since pk3 files are like rar ones, and ufo files are made from easy syntax.

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