General > Discussion
Worker Disassembly
Murphy:
--- Quote from: geever on August 26, 2010, 10:37:24 am ---look for produce time. produce/disassembly is the same for the code.
-geever
--- End quote ---
Sorry cant seem to find anything like that in the code :-\. Here's and extract of UFO havester code:
--- Code: ---aircraft craft_ufo_harvester
{
param {
speed 10
maxspeed 18
shield 3
ecm 100
damage 250
accuracy 100
range 278
}
name "_UFO - Harvester"
defaultname "_Harvester U"
type ufo
model "geoscape/ufo_harvester"
size 2
numteam 12
building building_big_ufo_hangar
price 18000
image "geoscape/air_ufo"
slot {
type weapon
size heavy
contains rs_craft_weapon_sparrowhawk
ammo rs_craft_ammo_sparrowhawk
}
slot {
type weapon
size heavy
contains rs_craft_weapon_sparrowhawk
ammo rs_craft_ammo_sparrowhawk
}
slot {
type weapon
size heavy
contains rs_craft_weapon_sparrowhawk
ammo rs_craft_ammo_sparrowhawk
}
interestlevel 0
}
--- End code ---
I don't see anything referencing assembly or disassembly time?
geever:
--- Quote from: Murphy on August 26, 2010, 05:26:33 pm ---Sorry cant seem to find anything like that in the code :-\. Here's and extract of UFO havester code:
I don't see anything referencing assembly or disassembly time?
--- End quote ---
True, it is in research.ufo.
Well in my defence: it wasn't me who told you it's in aircraftmanagement.ufo. What I said is true. ;)
-geever
Thrashard96:
I did, but i've messed up. Sorry.
Murphy:
Ok just searched through the research.ufo file and its still not clear what I should be editing to reduce UFO disassembly times? Everything I found relating to UFO's or UFO equipment had 'producetime -1' which according to the opening editors notes:
--- Quote ----1 Will prevent the item to be produced. (Only needed if the thing 'provides' something and this thing is not meant for production.)
--- End quote ---
geever:
--- Quote from: Murphy on August 26, 2010, 07:23:29 pm ---Ok just searched through the research.ufo file and its still not clear what I should be editing to reduce UFO disassembly times? Everything I found relating to UFO's or UFO equipment had 'producetime -1' which according to the opening editors notes:
--- End quote ---
you need some rs_craft_ufo_* tech, and set it a lower (but positive) producetime. Sure they haved positive values.
-geever
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