Technical support > Feature Requests
feature wishlist of things rather easy to implement
Elbenfreund:
Heya,
after *ix refuses to let me play ufo i finaly got a snapshot compiled on my win, and I made a list of things that might be helpfull for daily game-work and are easy to implement (at least I suppose so). As most of them are shortcuts and the likes I felt that sf might be the wrong place for this, thats why I post on the board. Enuf talk, here we go:
--cancel button--
we all know the situation. you send some guy somewhere just to notice that you had the wrong one selected. To prevent wasting all you TUs some button (esc?) to stop proceeding with the current action (not undo) might be helpful. basicly it would be the same as recon a new enemy.
--"next-soldier" button / shortcut--
far more important (just for me ?) than switching to the next known enemy I consider having a button for the next soldier. I know you could just do 1-2-3-4-5-6... but thats a pain in the ass compared to "n" or something like that...
--reload/changing inv - TUs tooltip--
would be nice if we could add some info about the TU-consumption for reloads / moving things in the inventory / change weapon to the according tooltip
--"inventory"-button--
also, not realy a thing that saves lives but makes it easier: some keybinding to open and close the inventory
###now some maybe more time consuming improvements###
--loot-list--
as suggested in some other tread some loot-list after finishing a mission would be nice, or at least some message like " the stuff you fund was sold for $$$$$ bucks" because this auto-sellout-feature is realy undocumented and makes the ignorant wonder what happens to those things...
--choose weapon for RF--
I know RF is under construction right now and me as well as everyone else has a lot of ideas how it should work *g* im not going to spoin this tread with em ;)
instead i wanna limit my wishes to the possibility to select a weapon to be use for RF. its very annoying if your close combat / stun soldier always throws the granade he is holding in his left hand (yes, im away of a workaround by going him with one weapon only - but its nothing more than an anoying workaround)
--change soldier order--
as each soldier is given a number from 1-8 it would be nice if one could change this order to form some kind of "groups". like 2 squats: 1-4 and 5-8 - together with the "next soldier" thing this should make live easier I guess...
--direcly exchange items in inv--
maybe I'm just to dumb, if so im sorry. but right now its not possible to just "exchance" weapons in the inv, or even the "equip" screen. you have to move the item to a free spot, to free the soldiers hand, so you can give him a new weapon. Maybe it would be possible to just chance the "location" of those to items without needing a free spot to swap things.
hope I made my point clear, sounds a bit confused but I hope you know what I mean...
--employees salary--
depending on hop important management is suposed to be it might be a good idea to show prices per employee on the hire/fire screen.
--keybindings-screem--
do you think it would be possible that we creatre a keybindings page within the "options" menue ?
--continue-button--
especially at the beginning of some maps (e.g. dam) the first to round basicly are just getting your folks into position. maybe some "continue path" button could help here. Like if you click some place out of reach, it remembers this order so you can continue to go there, if nothing interrupts of cuz, with just one more click.
ok, I guess thats enough for now. If I left anything unclear or doubtful please feel free to say so. Im not sure about all those keybindings, if its "just" editing some files without need to realy dig into the code I might be able to do this as well if someone points me into the right direction.
Hope to have helped improving this great project, keep up the good work, Eric.
Mephisto:
I like the idea of a "continue-button" and a stop-all-actions-key
Merion:
I like most of the ideas and find them useful.
Especially the "abort action"-button and the keybinding of the inventory (possibly to the letter "I" :wink: ) would be real time- and trouble-savers!
Zako:
I like the ideas with the "loot-list". I didn't know what happened to the stuff my soldiers picked up until i read it here ;) I think the weapons should be put in the storage and then be sold if they are not needed
An abort action button would also be nice, and an abort mission function (maybe like UFO: EU, get your soldiers in the dropship and choose abort). It could be useful if things go badly and you don't want to lose all soldiers (have them shot or abort the mission).
Elbenfreund:
hey !
im not sure if this is what you are looking for. But you actualy can abort a mission. just do ->options -> abort / retry
but i think all your soldiers are lost then ;( well, at least I never missed a "retreat" feature as im usualy to proud to let the cpu win.... i prefer to retry, retry, ..... retry untill i finaly managed to get a result im ok with, even if it takes ages ... as nowdays when i can hardly cope with those tachyon sniper... grml
enjoy the game, eric
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