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Author Topic: Armor model updates  (Read 73126 times)

Offline MCR

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Re: Armor model updates
« Reply #60 on: May 10, 2011, 01:21:03 pm »
Any news on this topic ?

I really hoped to see those models integrated & moving in 2.4.

Offline Crystan

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Re: Armor model updates
« Reply #61 on: May 18, 2011, 02:03:40 am »
I really hoped to see those models integrated & moving in 2.4.

Yes that would be reeeeaaalllyyyyy nice! :)

Offline Origin

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Re: Armor model updates
« Reply #62 on: May 20, 2011, 05:43:18 pm »
Currently on hold, but would like to have them done for 2.4 official release.

Offline MCR

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Re: Armor model updates
« Reply #63 on: May 20, 2011, 05:49:58 pm »
 8) YEAH, he's back !  8)

GREAT to hear that, Origin !!!

Offline RaXaR

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Re: Armor model updates
« Reply #64 on: July 04, 2011, 10:20:45 pm »
Origin, those models are awesome! Great work.

If you don't mind me asking, what do you use to model them in and more importantly, how are you going to get them exported into a format the game will handle?

Offline H-Hour

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Re: Armor model updates
« Reply #65 on: July 04, 2011, 11:27:16 pm »
He uses 3DSM as far as I know, and there is a plugin for a MD2 exporter. If you can export to OBJ, myself or mattn can export from 3DSM to MD2 if you're having trouble.

Offline Origin

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Re: Armor model updates
« Reply #66 on: September 25, 2011, 09:53:57 pm »
Models and animations are done, and have been sent off to Mattn.

No head variations yet though.

Offline H-Hour

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Re: Armor model updates
« Reply #67 on: September 25, 2011, 10:20:59 pm »
Wow, those full suits look incredible! This is very, very exciting.

I can get to work on some quick head reskins for variation.

Offline Sandro

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Re: Armor model updates
« Reply #68 on: September 25, 2011, 11:42:18 pm »
Models and animations are done, and have been sent off to Mattn.

Wow -- they are cool, excellent work! Their armor really looks like combat type one, not the some sort of Hollywood prop :)

But -- as I see, you are using the game without shader support, so your models are tested without normal or roughness maps, right? Maybe you should consider making those maps, and enabling all the renderer features to test them?

Offline bayo

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Re: Armor model updates
« Reply #69 on: September 26, 2011, 01:28:43 am »
 ;D i was talking about you today! incredible job!

Offline Origin

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Re: Armor model updates
« Reply #70 on: September 26, 2011, 08:53:30 am »
I see, you are using the game without shader support, so your models are tested without normal or roughness maps, right? Maybe you should consider making those maps, and enabling all the renderer features to test them?

The models do have normal maps, although I have only finalised roughness maps for the nano composite armor.
The model renderer is just extremely dark in glsl mode, making it hard to actually make out the models as they are supposed to look.

There are also various problems with rendering the normal maps, as they will mess up whenever a texture seam occurs (and in random places)
I have tried different solutions, (mirroring uw's, not mirroring uw's, flipping green channel, flipping blue channel, flipping blue and green channels, even flipping red channel. Also tried different options when exporting the md2's.) same problem everytime.

the models render fine out of game, so I can only assume that the engine handles the normal maps in some unusual way.

Attached screenshot wich also show off the dark models during daytime, (same problem with the standard models)
and highlights the problems with the normal maps.

Not all of the models have roughness maps in the shots, I think all heads are missing them, aswell as the basic female armor.

edit: just occured to me that the problems in the normal maps are probably related to the .mdx files (generated by ufomodel) since I dont know how to compile these they were not present at the time of this shot.



« Last Edit: September 26, 2011, 09:07:23 am by Origin »

Offline Mattn

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Re: Armor model updates
« Reply #71 on: September 26, 2011, 09:34:47 am »
you know that we are encoding the height in the alpha channel of the normalmap, no?

see here

but there also might still be bugs in the normalmap rendering for models - as we don't have many normalmaps for models yet... we might not have seen many bugs with them ;)
« Last Edit: September 26, 2011, 09:39:58 am by Mattn »

Offline Origin

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Re: Armor model updates
« Reply #72 on: September 26, 2011, 11:17:12 am »
updating normals maps with height information.

Offline H-Hour

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Re: Armor model updates
« Reply #73 on: September 26, 2011, 12:07:05 pm »
I've put up a quick TODO for what needs to be done to get Origin's models in-game.

Offline Crystan

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Re: Armor model updates
« Reply #74 on: September 26, 2011, 12:35:29 pm »
I've put up a quick TODO for what needs to be done to get Origin's models in-game.

/base/models/soldiers/male - Head and body textures are still hi-res.  <--- whats wrong with that?