Development > Artwork
Armor model updates
H-Hour:
Origin, I'm having some trouble with new heads I'm making. I get a wierd effect as seen in the attachment. Did you ever run into this problem while working on your models and if so how did you solve it?
I suspect it has to do with the way I'm exporting the head models as MD2. But not sure what to change.
Crystan:
I love that left female head. Nice hairstyle!
Origin:
Good stuff.
I had the same problem when using any kind of transparency in the head texture.
I couldnt find a way to fix it any other way than not using alpha channel in the diffuse texture.
There was some difference when the model was exported to md2 with z-sorting enabled/disabled but it looked messed up either way.
H-Hour:
Ahh that worked! That's great. I was getting really annoyed there.
Kildor:
Zombies from Avatar (they are zombies, so they are not blue :D)
Is it possible to tune nose and eyes on models? Or this is such sort of «troubles»? :)
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