Development > Artwork

Armor model updates

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H-Hour:
Origin, I'm having some trouble with new heads I'm making. I get a wierd effect as seen in the attachment. Did you ever run into this problem while working on your models and if so how did you solve it?

I suspect it has to do with the way I'm exporting the head models as MD2. But not sure what to change.

Crystan:
I love that left female head. Nice hairstyle!

Origin:
Good stuff.

I had the same problem when using any kind of transparency in the head texture.

I couldnt find a way to fix it any other way than not using alpha channel in the diffuse texture.
There was some difference when the model was exported to md2 with z-sorting enabled/disabled but it looked messed up either way.

H-Hour:
Ahh that worked! That's great. I was getting really annoyed there.

Kildor:
Zombies from Avatar (they are zombies, so they are not blue :D)

Is it possible to tune nose and eyes on models? Or this is such sort of «troubles»? :)

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