Development > Artwork

Armor model updates

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H-Hour:

--- Quote from: Crystan on September 26, 2011, 12:35:29 pm ---/base/models/soldiers/male - Head and body textures are still hi-res.  <--- whats wrong with that?

--- End quote ---

Waste of resources. Hi-res should go in data_source. If we ever decide to upgrade our model skins to 2048x2048 it's there, but all models should have the same skin size.

Which brings up another question: should our head skins be 512x512 or 256x256? (Can be created in any size. I'm speaking of the file for release.) Either way is fine, but we should be consistent or we will make the low-res stick out more. You can see here how the back head (256x256) looks extra blurry because it is next to the front head (512x512).

Crystan:
Probably release them as a mod on IndieDB? My pc can handle hi-res textures easily, i dont want to stick with blury textures in 2011/12. AI WAND TEH DITAILS!!! ;)

bayo:
The head with 256x256 is not so blurry if the head take only few centimeters of the screen.
We never display it so big, then i think it is ok.

Mattn:
for the release we should use 256x256 imo - for the heads - for the body 1024x1024 is ok. the normalmaps for the heads can be higher res

H-Hour:
Some quick skins for the male head model. I've also found some two more female head models and one more male head model, so I'll be working on unwrapping them to be skinned as well.

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