Development > Artwork

Armor model updates

<< < (14/26) > >>

H-Hour:
He uses 3DSM as far as I know, and there is a plugin for a MD2 exporter. If you can export to OBJ, myself or mattn can export from 3DSM to MD2 if you're having trouble.

Origin:
Models and animations are done, and have been sent off to Mattn.

No head variations yet though.

H-Hour:
Wow, those full suits look incredible! This is very, very exciting.

I can get to work on some quick head reskins for variation.

Sandro:

--- Quote from: Origin on September 25, 2011, 09:53:57 pm ---Models and animations are done, and have been sent off to Mattn.

--- End quote ---

Wow -- they are cool, excellent work! Their armor really looks like combat type one, not the some sort of Hollywood prop :)

But -- as I see, you are using the game without shader support, so your models are tested without normal or roughness maps, right? Maybe you should consider making those maps, and enabling all the renderer features to test them?

bayo:
 ;D i was talking about you today! incredible job!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version