Development > Artwork
Armor model updates
Mattn:
really fantastic work. can't wait to see them in-game.
make sure to provide different lod models if you have high and low poly models already - the high poly model can be used in cutscenes or maybe in very close zoom levels in game, too (yes, we support different lod models).
misiek:
This looks deadly and impressive :)
If those models won't be included in game i won't play it anymore :P
Origin:
Thanks for the comments guys.
--- Quote from: H-Hour on August 17, 2010, 09:44:50 am ---
One thought that came to my mind is that it's not clear where ammo/sidearms/etc. will be kept. It can't be too explicit because not all players will have their soldiers use a sidearm, and we can even use variations on the model for different soldiers (to give them more personality). If you have any good ideas that can be added, go for it. If not, don't worry about it. It's too pretty for me to complain. :)
--- End quote ---
This has actually been bothering me a bit, I had originally planned for the combat armor to have ammo pouches on his hips, but i forgot to include the models on the uvw map and ran out of space for them. So i ended up ignoring them. I may go back and correct this. Good point.
--- Quote from: Mattn on August 17, 2010, 01:51:37 pm ---make sure to provide different lod models if you have high and low poly models already - the high poly model can be used in cutscenes or maybe in very close zoom levels in game, too (yes, we support different lod models).
--- End quote ---
The final ingame models have around 3-4k triangles. I will try making a few lod levels.
H-Hour:
Just a couple ideas here, take them or leave them. Places you could probably add a little velcro pouch or something where the soldier could store stuff, where you might not necessarily need to add polys because the poly sections already exist as armor plating.
Maybe I'm off-base though, because I'm not sure how you're doing the UVW map. I've never had to wrap something so complex.
Gren:
Fantastic work Origin!! ;) :D Very classy job.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version