Development > Artwork
Armor model updates
Crystan:
--- Quote from: MCR on October 26, 2010, 01:04:15 pm ---even lower the number of polygons
--- End quote ---
Wait wait wait - maybe we should add a option for that in the option menu - HQ&LQ Models? ;)
H-Hour:
Origin seems to be doing just fine on the heads, and MakeHuman might be more work than it's worth since he'll need to make a helmeted variation of each head as well. Sometimes it's easier to build something from scratch than try to force a set of customizations onto an automated output that wasn't intended for that. I'm sure Origin can make his own call.
Ildamos:
This might be nit-picking but one of the guys look like a Halo ODST:
http://www.eatsleepgeek.com/wp-content/uploads/2009/06/halo-odst-halo-reach.jpg
Just my two cents.
Otherwise all the other models are top-notch.
H-Hour:
--- Quote from: Ildamos on October 27, 2010, 03:03:28 pm ---This might be nit-picking but one of the guys look like a Halo ODST
--- End quote ---
The similarities are there, but I don't think they are any stronger than you would see with other fully-sealed, molded-polymer armor of the future. The overall bulk (or lack of) and coloring don't scream Halo to me.
Origin:
--- Quote from: Ildamos on October 27, 2010, 03:03:28 pm ---This might be nit-picking but one of the guys look like a Halo ODST:
http://www.eatsleepgeek.com/wp-content/uploads/2009/06/halo-odst-halo-reach.jpg
Just my two cents.
Otherwise all the other models are top-notch.
--- End quote ---
I noticed this actually, though i did not intentionally try to copy the design.
On another note. My graphics card died the other day :(
Still one death animation to go. and female variations are done.
What should be next priority after this? More head variations? Aliens?
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