Development > Artwork
Armor model updates
bayo:
ATM release version use 5 models x 2 (male, female) ; +- 7 skins per models ; + a female model ; and +- 10 heads.
Anyway, most of this content is not used for the gameplay.
Zorlen:
Excellent work, Origin! I longed to see something like these in the game, to the point of trying to learn modelling myself :-)
MCR:
--- Quote from: Kildor on October 10, 2010, 08:48:20 am ---Zombie defends the Earth!
--- End quote ---
We maybe should use MakeHuman (www.makehuman.org) as tool to design our heads. I think this would be the most elegant & easy way to get many characteristic male & female heads into the game.
@Origin: The models look awesome, great that you are taking care of the animations also ! I hope you find the time to take a look @ MakeHuman.
Kildor:
I`ve talked about color of heads and faces, not shapes of models.
MCR:
I lack the (Blender) skills needed for this task, because after export to Blender we would have to somehow seperate the heads from the bodies, maybe even lower the number of polygons & then export the heads to md2 format, but I really do believe that makehuman would be the open source state-of-the-art program to design the various male & female 3d heads & faces needed for our new models, so maybe someone with more 3d experience could have a look @ that. ;)
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