Development > Artwork
Armor model updates
Origin:
I will see what i can do about that.
Monty:
Random thought :
The high shoulder/neck pieces would serve to prevent the neck (a commonly under-armored area) being exposed to Shots.
From memory even in WWII Officers would sometimes wear Metal collars to protect from snipers.
Asides from that, fantastic Model !
Gren:
--- Quote from: Monty on September 16, 2010, 05:21:22 am ---From memory even in WWII Officers would sometimes wear Metal collars to protect from snipers.
--- End quote ---
...You were in WWII ?? :o :D
Monty:
I wasn't a twinkle in anyone's eyes in WWII...
From memory as in I recall reading/hearing about such things ;)
Origin:
Small update
Edited textures of most of the models.
Found a build that works with my graphics card so I can now actually see the changes I make to specular and normal maps ingame :P
Specular maps seem to get toned down alot if the models also has a normal map, wich is a bit strange.
Taking a break from animations to work on female models. No shots yet though.
screenshot of ingame models attached.
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