Development > Artwork

Armor model updates

<< < (6/26) > >>

Origin:
I will see what i can do about that.

Monty:
Random thought :

The high shoulder/neck pieces would serve to prevent the neck (a commonly under-armored area) being exposed to Shots.

From memory even in WWII Officers would sometimes wear Metal collars to protect from snipers.

Asides from that, fantastic Model !

Gren:

--- Quote from: Monty on September 16, 2010, 05:21:22 am ---From memory even in WWII Officers would sometimes wear Metal collars to protect from snipers.

--- End quote ---

...You were in WWII ??  :o :D

Monty:
I wasn't a twinkle in anyone's eyes in WWII...

From memory as in I recall reading/hearing about such things ;)

Origin:
Small update

Edited textures of most of the models.

Found a build that works with my graphics card so I can now actually see the changes I make to specular and normal maps ingame :P
Specular maps seem to get toned down alot if the models also has a normal map, wich is a bit strange.

Taking a break from animations to work on female models. No shots yet though.

screenshot of ingame models attached.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version