Development > Artwork
Armor model updates
TrashMan:
Correct.
I have better things to spend my time on that making a perfect mock-up.
H-Hour:
Soldier source files are in our repository's data_source branch. We could use a light advanced combat armor variant, which your suggestion would fit into.
Word of warning: the quality level on these models/animations is very high, so any new armor models will need to stand up to this. (and don't forget animations, although source files should include the skeleton)
TrashMan:
Well, I never could set up the repository to work on my PC...something is wonky.
But if someone can send/upload the files (for light and power armor), I could take a look.
Not promissing anything tough, as I have several others things on my to-do list.
MCR:
We have a soldiermodels branch:
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=tree;f=base/models/soldiers;hb=cadaa27ed7a4e047cee94eeb511628d945ce3259
bayo:
The data source is there
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=tree;f=models/Origin;h=1c473db7582a8604eebdcb395e69caf0c5eefc91;hb=refs/other/data_source
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