General > Discussion
50 Hours of Game Design Notes
ZombieTickler:
:D
::praise::
Crazy Tom:
--- Quote ---My impression is that devs believe that there are already plenty and possibly too many human weapons available already.
Frequently requested, always rejected (see 'save-reload fest' plus another area of compatibility/maintenance headaches).
--- End quote ---
There are more human than alien weapons, the problem is that I've found most of them are useless (Only the grenade launcher stays competitive, the flamethrower gets replaced by a plasma blade in a grenade slot).
I think the first order of buisness would be to increase the accruacy af all direct fire weapons, from assault rifles to plasma rifles.
And I just want to say that all the alien weapons don't have to be totally new and original and work on some fancy mechanisms. An alien grenade launcher for example, would be great and allow the aliens more tactical flexibility, or bloodspiders armed with ranged weapons, maybe they can climb walls?
In terms of intermediate techs, I think it's a great idea, some examples might be:
Electrochemical propellant: reverse engineering of alien batteries has allowed Phalanx engineers to design new firearms capable of much higher muzzle velocities.
Alien Alloy Weapons: Phalanx engineers have re purposed these miracle materials into the next generation of armor piercing rounds and allow for the creation of multi-use railgun rails, eliminating the cumbersome barrel replacement process of the bolter.
New Power Packs: The study of alien batteries has led to the development of longer lasting power packs for Phalanx electromagnetic weaponry.
Wodin:
Only started playing last night so forgive me if I sound ignorant.
As with many games it sounds like it gets stale after awhile. After reaidng your requests what about the possibility that the Aliens can upgrade and research new tech, they could for instance be attacking another species in the dpeths of space and researching thier tech...this would add spice and that unkown quality to the game...never knowing when the Alien race develops a new weapon to launch upon you or wears new armour etc...if it was researched based and going on behind the scenes you'd never know what they where reseaching and what would come next even if you got to know a fair amount of the new tech....this would keep you thinking about the future and what may need to be researched just in case they get so and so weapon or armour...
Obviously this would take alot of programming but it's just a thought that hit me whilst reading this post.
geever:
--- Quote from: Wodin on May 03, 2011, 02:48:48 pm ---Only started playing last night so forgive me if I sound ignorant.
As with many games it sounds like it gets stale after awhile. After reaidng your requests what about the possibility that the Aliens can upgrade and research new tech, they could for instance be attacking another species in the dpeths of space and researching thier tech...this would add spice and that unkown quality to the game...never knowing when the Alien race develops a new weapon to launch upon you or wears new armour etc...if it was researched based and going on behind the scenes you'd never know what they where reseaching and what would come next even if you got to know a fair amount of the new tech....this would keep you thinking about the future and what may need to be researched just in case they get so and so weapon or armour...
Obviously this would take alot of programming but it's just a thought that hit me whilst reading this post.
--- End quote ---
Well, the aliens bring new weapons by time. How do you know they didn't do that (conquering new worlds and get their technology) ?
-geever
Wodin:
I understand that but what i'm talking about is not only do they bring in their own weapons but they have a research tree going on in the background and you have no idea what they are investing their research on...thus new tech comes along more randomly be it new engines on their ships to new armour or weapons..at the moment from the few games I've played it looks like the new weapons come along a pre determined times. I'm thinking of trying to add a randomness to what the Aliens come up with next, to always keep you on your toes, rather than knowing say plasma rifle is the next gun they use...yes plasma gun would come along but also depending on what they are researching something else may crop up aswell, again depending on what they are researching under the hood.
Also how is the Alien AI? Would be nice if they ambush and use cover (I did have one in a window waiting)...at the moment it seems they chase civs or come straight at you from the begining...does LoS work for Aliens or can they see everything on the map? not sure if this is in game but would be good if an Alien that shoots you from distance isn't necessarly spotted straight away, depending on which way the target was looking maybe.
Also one day in the future it would be fantastic to try and help with borg spotting. So if the soldier you click on only sees the Aliens in his view and can only fire on aliens he can spot. Finally sound contacts would be great aswell...you could have a floating icon to represent a sound contact.
Again I apologise if some are in game or if I'm not making sense...I thinking of the best turn based\ Wego games I've played and the features that made them special. Especially Combat Mission Shock Force and the old Combat Mission games.
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