General > Discussion

Antimatter storage

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Thrashard96:
Oh... And please, fix the later aircrafts, i have researched them, but they don't have their description (running 2.3 recompiled - 15 bases per game)

geever:

--- Quote from: PAUL1UZ5 on August 09, 2010, 10:27:34 am ---Why do you need them anyways? Making a spacecraft or something?

--- End quote ---

Alien tech based aircraft use it as fuel, also there will be am rockets (aircraft) in the future IIRC.

-geever

Sarin:
Current AM use/gain model is weird, since to get AM, you cannot use it, as it is only obtained from landed UFOs. So, you shoot down anything smaller than harvester, but that is possible with only Saracens...so where is the point?

geever:

--- Quote from: Sarin on August 09, 2010, 04:36:58 pm ---Current AM use/gain model is weird, since to get AM, you cannot use it, as it is only obtained from landed UFOs. So, you shoot down anything smaller than harvester, but that is possible with only Saracens...so where is the point?

--- End quote ---

The point? If you shot down the UFO the AM explodes.

-geever

nagy.m.bear:
I think what Sarin was trying to say was that AM can be used to fight Harvesters (fighters, and scouts can be shot down with Stilettos, and Saracens), but they are also the main source of AM. So you want them to land, and get AM from them, to shoot the next one. And then what? Yeah it is kind of strange... although I am guessing you will also need it to go to where aliens come from, and finish the game. Is it possible to finish the 2.3 version? I mean is that part of the game finished?

I have a 100% Fighter UFO. Probably from one time when my base was attacked. It holds 250 AM, but can be dismantled in 1100 hours "only" (compared to the 1700 hours of the Harvester). I guess sometimes it is worth making your base defenceless. ;)

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