Development > Artwork

Screenshot Thread Of v2.4 Artwork In Action

<< < (8/17) > >>

p0ss:
I love those glows, they truly inspired me. the green glow started me thinking, and before you know it I was off on a tangent imagining what an alien homeworld might look like. I then spent a couple of hours trying to recreate my vision The end result was this wallpaper:

http://i.imgur.com/UQ2Vl.jpg

and the attached tileable texture.

so thanks! :)

bayo:
is the light green grass on the top of the big rock on ufo532.jpg is right? it looks strange? or it is an optical illusion?

Mattn:
this is just because the brush could need a little bit better modelling - not texture dependent.

MCR:
Unfortunately many of the new graphic features have been removed from 2.4, mainly all animated stuff, because of the excessive use of virtually limited texture slots (limit: 1024) by the animation frames.
However, I will try to find a solution, so not all of the animationwork is lost and hope that you still will get some movement on the maps when 2.4 finally is released.

Crystan:

--- Quote from: MCR on May 31, 2011, 01:31:56 pm ---Unfortunately many of the new graphic features have been removed from 2.4, mainly all animated stuff, because of the excessive use of virtually limited texture slots (limit: 1024) by the animation frames.
However, I will try to find a solution, so not all of the animationwork is lost and hope that you still will get some movement on the maps when 2.4 finally is released.

--- End quote ---

Nooooooooo! Terrible News!!! :(

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version