Development > Artwork
Screenshot Thread Of v2.4 Artwork In Action
MCR:
--- Quote from: H-Hour on August 06, 2010, 05:24:33 pm ---Thanks MCR, the military vehicles look good. Is that a flare you're using for the excavation light (first post)? Is it one of the built-in effects or a texture?
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IIRC the original light texture is now the base texture of a material rotation animation, where a property texture, which has a glowmap applied to it, is rotated. Also, as you've correctly identified, there is one of the new flares added to the light (which are accessible via the built-in material command 'flare x').
You can look @ the code in current trunk (materials/excavation.mat).
I designed & comitted more complex light animations also (dam.mat for example), but those are not fully working @ the moment, because it is not possible to combine pulse & glow animations yet [will ignore 'pulse'], but I am confident that this will be changed soon...
Btw., the flares are located in base/pics/flares.
--- Quote from: Destructavator on August 06, 2010, 06:44:46 pm ---Yes, but the server host other projects as well.
Looking at the forum admin panel, which shows the *real* amount of space for attachments (which has been increased a number of times already), we only have about 1 GB total for attachments - much of which has already been filled in this forum which goes back for several years.
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I do not know what to tell you, because I do not really understand what you want to tell me ::), but have I told you already that I also like your boy-model ?! :)
MCR:
Feel free to delete screenshots if you like :)
Destructavator:
Sorry, I'm not trying to pick on you MCR, and I'm not angry or upset or anything, I'm just pointing out that a large thread filled with lots of images could use up quite a bit of space. I'm not trying to imply anything "between the lines," I'm being direct about that.
As for deleting anything, I wouldn't do that yet, but if down the road the upload folder gets full and we have to find something to cut, well, a thread with tons of images might be one of those things that would get cut to save space - no offense toward you intended.
Side note: One thing that would be good is if you could pick your very best screenshots and use parts of them for the project website, in the "media" section, as a lot of the media is very old and doesn't show any of the current stuff we have in the game now. That would be very nice. I haven't looked in the media area in some time, but last time I checked it had just a little bit, and the stuff that was in there was *very* old.
bayo:
Content on the forum should not be persistant. I think Ninex delete some time old things
MCR:
new normalmaps/textures:
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