Technical support > Feature Requests
Turn and look
kungfujoe:
Is there any way to make my PHALANX soldiers turn without moving? It's not uncommon for me to have a soldier walk in some direction and see no alien. As soon as I tell him to go in another direction (i.e. at a right angle), he turns and sees an alien - if he had been paying attention instead of just looking straight ahead, he'd have seen the alien before. So I guess my request is twofold:
1 - Make PHALANX soldiers see aliens that aren't directly in their line of sight. Surely they have peripheral vision? At the VERY least, they should be able to see 60 degrees or so in each direction. Realistically, a person (without something obstructing his view, i.e. a helmet) should be able to detect movement from up to (and even slightly beyond) 90 degrees in each direction.
2 - Let me turn my soldier without moving him. This could either be a freebie move, or cost one TU. It shouldn't come at a significant penalty, though.
Linzer:
The "turn around" thing is already implemented - have you tried middle-clicking? I do agree on the peripheral vision, though.
kungfujoe:
--- Quote from: "Linzer" ---The "turn around" thing is already implemented - have you tried middle-clicking? I do agree on the peripheral vision, though.
--- End quote ---
Thanks for the tip on middle-clicking. I hadn't tried that. I tried everything else I could think of (arrow keys, left/right bracket keys, <> keys, etc).
QuailLover:
have the mouse over which direction you want them to face and push the control button.
Killertomato:
Personally, I only use the CTRL (or STRG for the germans) key.
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