Development > Artwork
Particles
Crystan:
Sure its okay! :) What do you think about the new explosion effect? Mattn told me already there is some trouble with the lightning of the explosion. Sadly ive a ATI Radeon 5770 HD, so i cant activate the shaders and fix it.
MCR:
:D
Now we have a Artwork/Particles discussion thread. 8) Thanks, Mattn !
I had no time to test it yet & unfortunately I am currently developing on a computer with a 5750 HD & the ufo:ai rendering engine is not very friendly to those with ATI Hi-Tec @ the moment ;)
So I am not sure if I will be able to tell you that soon ;)
But the other effects you coded made a good impression so far I've seen &
/offtopic on
I also like the new soundfx especially the flamer 8) & also many of the other things I've heard so far...
/offtopic off
Keep up the good work !
Crystan:
--- Quote from: MCR on August 04, 2010, 10:54:59 pm ---I also like the new soundfx especially the flamer 8) & also many of the other things I've heard so far...
--- End quote ---
Thanks. :) The sound is based on the fire sound i made which is actualy a heavily modified empty chips bag. Besides the chips were delicious. ::)
b2topic
I still have problems with the new beam effect (based on many single particles, mattn described it as "shoot a tube around"). I have to slow down the weapon speed, if i dont the particles gain space between them and it look like this:
Mattn:
btw. it is possible that you broke the TUs for assault and mg by modifying the speed and the amount of shots taken - could you please have a look at that? there were reports that e.g. the mg now uses 25 TUs for each firemode.
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