Development > Artwork

Particles

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MCR:
Hello Crystan & A Big Welcome To The Forums  :)

Great work you did so far, beside your soundfx stuff I also like your particle system animation improvements...
We should upgrade the explosion & other animation frames in pics/sfx also...

Do you know Lord Havoc's Fire (lhfire) ?

Crystan:
Hi MCR and thanks. :)

Ive already mess around with explosion and beam effects:



If you havnt played around with the particle system yet ... its pure pain create complex particle effects. ;)


MCR:
/offtopic on

Great !  ;D
I have not messed around very much with UFO:AI's particle system yet, just a little bit  ;)

But I have made quite some experiments with lhfire & am quite satisfied with first results...
But I am happy if you want to do particle stuff, because you seem to be quite talented, but do not forget to increase resolutions of the various particles to reasonable sizes, so the explosions & effects would also be sharper & look better than those do @ the moment...
I would suggest 512x512 pixel for the big main explosion animations...

Unfortunately the modified scripts for the lhfire animations are not ready yet & only some test rendering was done, but ...

...the original scripts I would suggest adjusting would be:

bloodsplatter
despondent1
dpexplosion 1-4
explosion1
explosion2
hyperspace
muzzleflash
plasmashot
plasmaimp
rocketexplosion 1-3
spaceexplosion
torchflamebase
torchflametop

/offopic off

H-Hour:
Those look good MCR. Are they for new hits when a particle/laser/whatever weapons hit?

MCR:
Yes.

But those renderings are still too close to the original scripts by Lord Havoc, so imho those are not individualized enough for UFO:AI, that is why I did not upload those renderings yet (just increased resolutions & particle-numbers from the original scripts), but I will try to make some more specialized renderings for UFO:AI & upload those for Crystan soon so he can use them fro the new fx he is currently developing if that is okay for him ?!

But this will take a few days from now...

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