That is correct. Just tag it however you feel is best, as long as i can still use it.
Edit:
Btw. I have been making some normal maps for various textures within the game.
However i have been having some problems when viewed ingame, sometimes the textures will look to have an extremely high specular value.
I cant figure out why since even when i make a all black "_sm" for the texture, the problem still persists.
It seems the specular values are also sometimes diffrerent in different sections of a randomly generated map, (for example in the africa maps some segments will have extremely high specularity sand, while others have none.)
I guess it might be because the individual segments are lit differently or something?
Sorry for large images.
some screenshots:
Uploaded with
ImageShack.usThe normals seem to not get rendered when the map segment gets mostly offscreen:
Uploaded with
ImageShack.usThe ground under the landing craft also displays the normals briefly when the map load up.
im not sure if this is a issue with specularity or if the normals simply arent showing up. :s
file formats for my normal maps are .tga