General > Discussion
Harvest equipment/weapons in mission
Merion:
First of all: I can't code at all - so don't waste your time trying to recruit me ;-)
But the idea of a notification is a good one. Took me quite a while to find out about the auto-selling.
If you don't want an extra screen, where all the looted and sold euqipment is listed - which isnt necessary imho - why don't you just include it in the mission summary screen?
Something along the line of:
Items collected and sold - 16
Resulting Profit - 21500$
Couldn't be too much of a hassle to implement, cause the profits calculated anyway and no additional graphics are needed. Or am I wrong?
Bandobras:
Brilliant. Anybody?
kable:
I've had a go. It's working nicely, I simply changed the signature on the CL_CollectItems method to include the number of items and a calculation of the difference in total credits before and after sale to reach the sale value.
Here's the diff and changed files (diff is against latest SVN as of time of posting):
http://darkwax.co.uk/kable/ufoai/summary_update.zip
Bandobras:
I've broken all rules and merged this patch to RC5 branch. I'm not sure though, if it will make it for RC5. Soon the display will became a separate menu, most probably, so it's the last chance to use this patch in a release and see how we like such display...
Zako:
I think it should say "weapons salvaged" and not "weapons looted". I just think it sounds better. Loot sounds so MMORPG :P
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version