Development > Artwork
New civilian (child) model
Mattn:
make him a little bit bigger please - a teenager should already be almost the size of the soldiers (this would e.g. be needed for the bounding boxes, too)
Destructavator:
OK. Will do.
Side note: At present the game doesn't give me a good way to test most animations with civilians, especially combat/firing animations (when infected). Would it be possible to add "Civilian" to the list of teams in skirmish mode? I already see just about everything else in that list.
Edit: Right now, all I can do is try skirmish over and over and hope I get the boy as at least one of the civs, and even then only the computer controls them, I don't have a way of testing specific animations or actions.
bayo:
Is'nt there a way to use that size? It add more diversity than another "skin"-like people
H-Hour:
I would agree he should be a little bit bigger. I think the top of his hair should come up to the soldiers' shoulder height. Also, it would be useful to see him in perspective with other objects in the world, not just the soldiers, and from a more top-down view.
It's hard because most maps/objects in the game don't maintain a very consistent sense of scale (see the dead kid by the van and the car, the van looks huge compared to the car and the kid). But if we can see a shot of the kid in amongst several different objects, and especially in reference to the standard height for a level, it might make it clearer whether he needs to be bigger or not.
Destructavator:
Yeah, I think I did indeed shrink him a bit too much - These are side-by-side orthographic shots of him next to a soldier. I think the kid needs to be at least a whole head's height taller, unless he's going to be a very young kid, which isn't what I had in mind.
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