Development > Artwork
New civilian (child) model
Destructavator:
OK, I've got Blender re-installed.
I quickly re-mapped the texture for the kid (yet again), and this is probably going to be the final texture map because now everything shows properly on the model.
@H-Hour:
Sometime later I'll put stuff in the SVN, if you don't want to wait for the Blender source file and instead want to play with the texture directly, you can grab it from this post, which has it as a JPEG at 2048x2048. Keep in mind the in-game texture will likely only be 1024x1024, so this allows you to draw on the image and then scale the whole thing down in your image editor (GIMP, Photoshop, etc.) with anti-aliasing and make things blend nicely.
On the other hand if you wait for the Blender source file later, that will have a 8192x8192 PNG inside to work with, as well as all the components and layers I used for all the parts.
I'll also export the MD2 and upload it shortly, so you can apply any texture you make and see the results.
You can also un-comment the lines in civilians.ufo to see the kid in-game. (Animations still need work, though!).
Destructavator:
Also, here is a version with parts labeled, to make your life easier.
Kildor:
Btw, have you seen ?
H-Hour:
Thanks Destructavator. I've never used Blender so I'll just be painting over the texture. Let me know when the MD2 is up so I can see the skin on it, but no hurry. This is just going to be a fun little side project for me.
DiDiT:
Destructavator, I like how you've put your avatar on the shirt. ;3
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