Development > Artwork
New civilian (child) model
Destructavator:
One area where I've found the game to be a little lacking was good civilian models, especially children, so I'd like to introduce all of you to this little character.
He's a boy somewhere in his teens, more than capable of running around causing all kinds of trouble and mayhem, even when he hasn't gotten XVI, complete with the attitude to back it up. He points and gawks with the "Oh wow, cool!" mentality when he sees a military dropship come out of the sky, land in front of him, and real soldiers with real machine-guns and stuff come running out blazing away, and yet he can run around screaming in terror when he sees an actual alien.
I kept in mind that the game takes place some 70 to 80 years in the future, and obviously since I can't know what youth styles will be like by then, I kinda thought one up loosely based on some of the newer stuff I've seen, but mostly tried to avoid anything archaic or very old-looking. I also didn't want to go too outlandish with anything too futuristic (I considered, but then decided against Visual Kei*). The only major thing I need to finish, besides minor touch-ups, are the hands, which I didn't do yet. I'm also thinking about making a version with a jacket or second shirt of some kind.
I should also mention that this kid hangs with the GPL crowd, although he doesn't mind Creative Commons kids too much. Anything else he has a problem with.
So, what do all of you think? (Don't be afraid to give constructive criticism, but on the other hand don't be too harsh, he's a bit sensitive!)
*(If you're not familiar with it, Google it!)
Winter:
Not bad. It looks fine to me, the more variety we get in map stuff and civvie models, the better.
Regards,
Winter
Destructavator:
Thanks!
I found adding animations was very easy, it took just a few minutes to copy a skeleton from my soldier models and adjust it for this one. Since most of the soldier animations I did before were done, that makes this model almost ready to use also, because even after adjustment all the animations are carried over with the skeleton.
I still have to do the hands and touch up a few other texture areas.
H-Hour:
Agreed, more civilians are needed. This civilian is good. Nice work.
Destructavator:
Here's what the kid looks like in the game at this point (I'm still working on the texture).
I intentionally made him smaller than the big, burly and muscular Phalanx troops because of his youth, I just hope I didn't make him too small.
Side note: Something with the current AI seems to be working, because he ran for help straight towards the middle of where the Phalanx troops are, which makes sense.
Navigation
[0] Message Index
[#] Next page
Go to full version