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Request for Clarification on Skill Improvement
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TC:
Can someone explain how skills improve? I've seen the wiki page here: http://ufoai.ninex.info/wiki/index.php/Skills/Improvement . However, I don't think that page is entirely accurate. Also, it doesn't explain how skill points increase with experience.
When I run the game, I can see in the console how much experience each squad member receives for each mission. However, the experience is reported for skills by number (#0 through #9), not by name (strength through health). What is the skill number for each of the skills?
I'm using version 2.3.
-TC
Lew Yard:
Based on some skimming of the source for 2.3 stable release:
0: strength (XP gain is flat per mission)
1: speed (XP gain based on movement -- distance, TUs)
2: accuracy (XP gain based on kills with any weapon, but gain is 50% higher for fire modes that use 'sniper' skill)
3: mind (XP gain based on kills, plus a flat per mission bonus)
4: close combat (all XP gain for weapon skills is based strictly on kills using that skill)
5: heavy
6: assault
7: sniper
8: explosive
9: health (XP gain is based on total XP gain for the mission)
XP gain per skill per mission is capped; caps again depend on skill.
Generally new_skill = original_skill + (XP/100)^0.6.
TC:
Lew,
Thanks. I updated the wiki with that information.
-TC
Duke:
Good job, guys :)
Bartleby:
this could be visible in game as a tooltip.
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