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Request for Clarification on Skill Improvement

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TC:
Can someone explain how skills improve? I've seen the wiki page here: http://ufoai.ninex.info/wiki/index.php/Skills/Improvement . However, I don't think that page is entirely accurate. Also, it doesn't explain how skill points increase with experience.

When I run the game, I can see in the console how much experience each squad member receives for each mission. However, the experience is reported for skills by number (#0 through #9), not by name (strength through health). What is the skill number for each of the skills?

I'm using version 2.3.


-TC

Lew Yard:
Based on some skimming of the source for 2.3 stable release:

0:  strength  (XP gain is flat per mission)
1:  speed  (XP gain based on movement -- distance, TUs)
2:  accuracy (XP gain based on kills with any weapon, but gain is 50% higher for fire modes that use 'sniper' skill)
3:  mind (XP gain based on kills, plus a flat per mission bonus)

4:  close combat  (all XP gain for weapon skills is based strictly on kills using that skill)
5:  heavy
6:  assault
7:  sniper
8:  explosive

9:  health (XP gain is based on total XP gain for the mission)

XP gain per skill per mission is capped; caps again depend on skill.
Generally new_skill = original_skill + (XP/100)^0.6.

TC:
Lew,

Thanks. I updated the wiki with that information.

-TC

Duke:
Good job, guys :)

Bartleby:
this could be visible in game as a tooltip.

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