project-navigation
Personal tools

Author Topic: 2.3 - progress of making game finishable  (Read 13415 times)

Offline Causley

  • Cannon Fodder
  • **
  • Posts: 9
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #15 on: July 07, 2010, 08:48:56 am »
I, personally, think the slower campaign speed is just right for me.

Earlier, new research and new equipment came so fast, I didn't really have time to get used to them. Basically, as soon as I had laser rifles, the aliens brought tachyon weapons. It's nice to be able to progress more slowly.

But that's just my "taste" for the campaign.

Offline Majki-Fajki

  • Rookie
  • ***
  • Posts: 53
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #16 on: July 10, 2010, 12:54:11 pm »
Okay. I'm on "gauss rifle" level, beam weapons analyzed, best ship availible - starchaser. Game stopped again.

ChemBro

  • Guest
Re: 2.3 - progress of making game finishable
« Reply #17 on: July 10, 2010, 04:42:36 pm »
Okay. I'm on "gauss rifle" level, beam weapons analyzed, best ship availible - starchaser. Game stopped again.

Same here. And there are too many ufos and too many of the same missions (and too many missions). About two missions per day, maybe? (well, they are less, if I shoot down the ufos above the sea, which I'm doing right now, but it's getting so boring with this "no progress" part of the game.)

I'm on the easier level than normal (not the easiest). The game went well till october, than I had a gap until december and in january the game stopped again (and I'm now in february).

I don't know. I think, the game speed should depend on the items you're researching, because this is the real progress in your game. Playing 40 (of the same) missions (automissions at this point don't work anymore, because my squad dies everytime [and I don't know why]) and with no progress in the game at all, this is... boring.

I never played to the end of the game and I don't know, if I have the time to do it this time. The game lenght is way too long, in my opinion.

Offline Majki-Fajki

  • Rookie
  • ***
  • Posts: 53
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #18 on: July 10, 2010, 05:17:12 pm »
Making game long is good, but "juice" is necessary. Without it player becomes bored and frustrated (like me now).

Offline Majki-Fajki

  • Rookie
  • ***
  • Posts: 53
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #19 on: July 10, 2010, 06:03:51 pm »
Could some developer please tell us, what event will trigger game progress? Does it depend on X number of finshed missions, certain number of killed enemies?

Offline Majki-Fajki

  • Rookie
  • ***
  • Posts: 53
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #20 on: July 12, 2010, 06:05:57 pm »
Okay, I have moved on. I built second quarantanne facility in my main base and small hangar at "building base" Started to bulid starchaser. Meanwhile I have encountered Sheevars (bastard - scientists afer research say, they see like predator - in infrared o_0). Currently developing alien gas.


ChemBro

  • Guest
Re: 2.3 - progress of making game finishable
« Reply #21 on: July 23, 2010, 11:58:08 am »
It's July (!) 2085 here and now I got the "alien strategy" research topic, but no email/message and in statistics, there is a "virus infection counter", but I have no clue, what it means.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: 2.3 - progress of making game finishable
« Reply #22 on: July 23, 2010, 12:37:28 pm »
Could you provide savegame?

Offline Majki-Fajki

  • Rookie
  • ***
  • Posts: 53
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #23 on: July 23, 2010, 12:51:17 pm »
I have similar problem - save attached.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #24 on: July 23, 2010, 10:53:39 pm »
Meanwhile I have encountered Sheevars (bastard - scientists afer research say, they see like predator - in infrared o_0). Currently developing alien gas.

It will be easier to spot this ability of the Shevaar in 2.4...

2.4dev screenie:

Offline Thrashard96

  • Squad Leader
  • ****
  • Posts: 260
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #25 on: July 24, 2010, 10:10:46 am »
It's July (!) 2085 here and now I got the "alien strategy" research topic, but no email/message and in statistics, there is a "virus infection counter", but I have no clue, what it means.

This bug happens anytime, so try this:

1.Press play button to skip a bit of time (1 second if you want).
2.Open it again and you should see.

ChemBro

  • Guest
Re: 2.3 - progress of making game finishable
« Reply #26 on: July 24, 2010, 10:38:57 am »
Well, no. I already played till the end of the game and the message didn't appear.

Offline Thrashard96

  • Squad Leader
  • ****
  • Posts: 260
    • View Profile
Re: 2.3 - progress of making game finishable
« Reply #27 on: July 24, 2010, 12:22:49 pm »
Well, no. I already played till the end of the game and the message didn't appear.

It did work for me BTW.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: 2.3 - progress of making game finishable
« Reply #28 on: July 26, 2010, 08:24:34 am »
MCR, please, read http://ufoai.ninex.info/wiki/index.php/Aliens/Shevaar carefully. This alien doesn`t have eyes, and they don`t have anything glowing. And this is not «predator-like» anything.