Development > Newbie Coding
What language?
Thrashard96:
I meant in "if you know what you're doing" that if you change something, then it will be bad depending on editing/adding something in the code - compiling fails and you have to wait a lot for retry compiling (i hate that it is happening with maps :().
Legendman3:
--- Quote from: Destructavator on August 05, 2010, 09:59:14 pm ---Do you mean code comments, in the UFO:AI source code?
--- End quote ---
Yes. And I know what Im doing. Just because Im 10 years younger then most of you guess dosent mean Im not careful.
(makes a major error and breaks the whole svn).
Legendman3:
--- Quote from: Destructavator on August 05, 2010, 09:59:14 pm ---http://ufoai.killfile.pl/doxygen/
--- End quote ---
O_______________O
Im not ready >.<.
Destructavator:
--- Quote from: Legendman3 on August 06, 2010, 02:58:26 am ---O_______________O
Im not ready >.<.
--- End quote ---
Yeah, UFO:AI code is quite advanced, very developed, and isn't the best thing to jump into after doing a "Hello World" type of thing.
I would start by making a simple, "dumb" little game, something that doesn't even have to be original or spectacular (for example, a space invaders clone) with one of the many 3D or Game Engines out there, then work your way up to more advanced stuff.
Some 3D graphics engine libraries are easy to use, others are rather difficult and more advanced.
I started with Irrlicht (C++, includes collision and gui stuff too) because it is EASY to use, just a few simple lines of code to display a simple scene on the screen with no hassle. More advanced ones are Ogre, which require a lot of setup and other B.S. just to display a simple room with one object and one camera in it. Even more complicated is Crystal Space, another one of the big ones.
There's plenty of other engines out there though, some easy, some hard to use.
Duke:
Destructavator, I have to partially disagree.
Writing even the dumbest game is something like step 4 or 5 in your career because you have to cover *all* aspects of a game, ie. kb/mouse input, graphics, game logic, savegames, config file,...
It may be your only choice if you're all alone, though.
But this is a community :) If we have 2 or 3 newbies each covering 1-2 of those aspects and maybe one experienced dev writing the overall frame, it would be much easier.
And that's what the 'Newbie Coding' forum is for ;)
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