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ufo:ai vs. IBM T30 / radeon 7500 mobile

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Linzer:
Elbenfreund, I have followed your idea and run tests with various driver configs. The three tests give the same result with respect to textures, including the test with the vesa driver. Strange. Could the bug be in the hardware? I know this chipset is crap...
Here are excerpts from the output:

Driver vesa:
...GL_EXT_compiled_vertex_array not found
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture not found
...GL_ARB_texture_compression not found
...max GL_EXT_texture_filter_anisotropic value is -1208619020
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
...max texture size:
......cannot detect !

Driver radeon, DRI off:
...GL_EXT_compiled_vertex_array not found
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture not found
...GL_ARB_texture_compression not found
...max GL_EXT_texture_filter_anisotropic value is -1208549388
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
...max texture size:
......cannot detect !

Driver radeon, DRI on:
...enabling GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture not found
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
...max texture size:
......detected 2048
......but using 1024 as requested

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