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My SWAT's body model, other uniforms and skins v2.4 and v2.5

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Rodmar:
Thank you for answering.

Here are screenshots to illustrate the "corruption".

* #1 and #2 are from the "9Skins" mod; it works fine, except that there are no cammos for power armor (as told in the readme and as we can see on the .png files).
* The others are from the "28Skins" mod; no cammo works, only the default "Urban" (a name which is translated in the .po file btw). The corruption seems to be texture-related as we can still see the different armor classes. Note that the corruption is ported to the Battlescape, but otherwise, the game keeps working fine.
Now, if we look at the mods' file trees:


* "9Skins" mod adds two subdirectories in the /base/ directory: /base/models/ and /base/ufos/
/models/ further goes down to /models/soldiers/[female, femalelight,femalemedium, femalepower,male, malelight, malemedium, malepower], and each one of these subdirectories contains .png files and one body.md2 file.
/ufos/ contains only one file: skins.ufo, which looks like some kind of declaration (one such field per cammo type : actorskin default {name "_Jungle" singleplayer true multiplayer true})
* "28Skins" mod adds the very same file tree, except that a new subdirectory is added:
/base/ufos/ui/, which hosts two new, analog files, namely equipment.ufos and team.ufos. Those files seem to be there only to move the "Skinbox" upward, in the base equip and multiplayer equip screens, respectively (because the number of cammos is so large). I deleted the whole /ui/ subdirectory, just to see, and this resulted in  reseting the original Skinbox's position, and keeping the corruption. So, I don't think there's a problem here.
/ufos/skins.ufo looks very similar to the "9Skins" version, except that the cammos' names are changed.
All the .png files look "as intended".
Perhaps someone could open the .md2 files in a design tool and see if the viewer displays the same corruption as the game?

DarkRain:
Seems like the game cannot load the textures, is any error printed to ufoconsole.log?

EDIT:
I just wen't and had a look at some of the model files in both the 9 and 31 skin mods and... this might sound silly but does it work if you change the file names for the skins to all lowercase? (For example body_Arctic1.png ==> body_arctic1.png and so and so on)

Sersanara:
Hi, Rodmar.

I've been taking a look at the game after a long time without playing it and it works for me. Have you tried reinstalling a clean copy of the game? Some file may be corrupt. It's strange.

I remember that those red and black textures came to me because the .md2 file was not well configured. But, as I say, it works for me.

Rodmar:
Hi Sersanara and DarkRain,

Thank you very much, Darkrain, good insight!
Sersanara, are you playing on Windows?

Here are screenshots to show how I could have the 28 Skins mod working on my system.
I haven't touched the 31 Skins mod because, despite what I wrote above, there are several more files (starting with all the heads). 28 Skins mod is closest to 9 Skins mod.
After renaming all the basic /female/ .png files and seeing that the game didn't crash, I renamed only the 'arctic' .png files in /femalepower/ and that works! (I'm writing all of this in case it might help someone else in the same case)

Sersanara:
Yes, windows7 64bit.
Although the 31 skins has more files, the operation is the same. So if it works for you with 28 skins is likely to work for 31 skins too.

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