Development > Newbie Coding

How to download the source and compile it?

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Muton:
@PAUL1UZ5
You need to provide far more infos from your system and build
The build is easy zip and add the buildlog
For ufoai add ufoconsole.log and config.cfg ( explorer "%APPDATA%\ufoai" )
your HW driver version and gfx type (ati radeon HD4600)

He is using make_UfoAI_win32.exe
A classic C::B build ....


If we talk about lag, I mean Geoscape
had to disable
"post-processing shader effects" (6fps vs. 45fps)
but i'm using a low^2 gfx card (onboard)
Changing resulotion cap made no difference (1 fps)

Thrashard96:

--- Quote from: Kildor on July 28, 2010, 05:52:54 am ---Nobody knows its compile method. This person only whines and complains about everything, but doesn`t want to think, read or search.

--- End quote ---

The executable is make_UfoAI_win32.exe, but it shows only dev versions, is any of its versions made for 2.3 stable version? No need anymore.


--- Quote from: Muton on July 28, 2010, 06:07:43 pm ---@PAUL1UZ5
You need to provide far more infos from your system and build
The build is easy zip and add the buildlog
For ufoai add ufoconsole.log and config.cfg ( explorer "%APPDATA%\ufoai" )
your HW driver version and gfx type (ati radeon HD4600)

He is using make_UfoAI_win32.exe
A classic C::B build ....


If we talk about lag, I mean Geoscape
had to disable
"post-processing shader effects" (6fps vs. 45fps)
but i'm using a low^2 gfx card (onboard)
Changing resulotion cap made no difference (1 fps)



--- End quote ---



Is this enough?

P.S. Muton, can you send me your made compiler, please??? No need.

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