Development > Newbie Coding
How to download the source and compile it?
Thrashard96:
how?
Destructavator:
--- Quote from: PAUL1UZ5 on July 23, 2010, 07:28:12 pm ---how?
--- End quote ---
On Windows, there are two ways:
- If you just want to be able to update and build the latest SVN version and run it whenever you want to, I'd suggest Muton's way, it's much easier.
- If you know how to program in C, and plan to edit the code and contribute as a coder, you can use the more traditional approach of using a copy of MinGW with Code::Blocks IDE. If you really want to tackle the task of building the game with this approach, I can help you get things set up, but it's far more complicated than Muton's utility.
Edit: Based on what I've seen you post, no offense, but I get the impression that you're not ready for the second method, because if you really had the programming skill and experience to be a coder you likely wouldn't be asking the questions you've been asking. If you want to learn and eventually become a coder, I'd still suggest Muton's way first, and then eventually "graduate" to the second method when you get a good understanding of the game code and programming in general.
If programming really interests you, I can help you get started, and we also have a section of the forum here for that sort of thing.
Thrashard96:
Done! But it lags a bit in battlescape. Nothing unusual except new weapons.
Duke:
Did yo compile debug or release version ?
Debug exe is some six times slower and yes, that may show in battlescape and elsewhere (eg. startup), depending on your HW.
Thrashard96:
--- Quote from: Duke on July 25, 2010, 10:40:17 pm ---Did yo compile debug or release version ?
Debug exe is some six times slower and yes, that may show in battlescape and elsewhere (eg. startup), depending on your HW.
--- End quote ---
1. Debug
2. It happens all the time, but i sometimes forget to lower graphics and get huge lag.
I remember the lagged version (i forgot the number) where it was really lagging, because it was misconfigured to low priority...
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