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Feedback 2.3

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Kildor:
Starchaser is not fully incorporated to the game yet, so this is known problem.

Thrashard96:
My feedback for the latest version is that it lags... Classic version plz my pc can't handle the current one.

Lew Yard:
'Bomb' also has no description in the 2.3 release, IIRC.  Would be reluctant to use it without knowing how it's triggered, or whether it has a large blast radius.  :D

Main bug I've run into has been the (already known and tracked) bugged Tropical Harvester map -- can't reach second floor, some doorways can be fired through but not walked through, mega-super-tough-and-brainless Ortnoks walking up and down the stairs with plasma blasters not firing at all while getting roasted and electrolased repeatedly.

Other main bug is some blinking ground textures (usually underneath ships or the like), but seeing as I'm running a Gentoo build w/ 2.6.34 + DRI + X.org drivers + Mesa + w/ a Mobility Radeon X1400, and there have been new ebuilds lately for multiple parts of that stack, some graphical weirdness is probably to be expected.

Minor issues I've noticed include the ability to waste TUs by using a medkit on oneself (appears to never help, probably should say 0% instead of 100%, whereas somebody else using a medkit on you appears to be 100% min(20, maxHP - minHP); and the 'use goggles' button not turning off when (current TUs) >= TUs-to-use-goggles > (TUs - reserved TUs).

VaeliusNoctu:
Miss:

The Snake Mans from UFO AI 221
The medium and strong Armor (not Implemented?)
Alienbases (dont found one)

contra:

-Too much alien activity, rest periods are too short
-Some levels like player base seem too large for the AI. I have played dozens of rounds without a basic struggle to meet aliens, it's not hard that is boring.
-The Glowing effects do not work for me. Probably the problem is only a error in my PC.

Pro:

-nice new Maps
-new Technologies like the Stun Gun
-The External Buildings
-The new Reaction Fire System
-The New Graphics and the Quarantine Stations images like the Living and autopsy Alien Pics
-The new Soldier Ranks i have my first Lutenent nice
-The autocombat system

Bugs?:

-sometimes the game freezes while Loading a map
-Reaction fire on the wrong Soldier. Aliens shoot at the Soldiers standing, not on the runs by him
-Aliens shoot at civilians miles away instead of Phalanx soldiers nearby
-Some Pathfinding Bugs

Duke:

--- Quote from: Lew Yard on July 19, 2010, 08:51:21 pm ---Other main bug is some blinking ground textures (usually underneath ships or the like), but seeing as I'm running a Gentoo build w/ 2.6.34 + DRI + X.org drivers + Mesa + w/ a Mobility Radeon X1400, and there have been new ebuilds lately for multiple parts of that stack, some graphical weirdness is probably to be expected.

Minor issues I've noticed include the ability to waste TUs by using a medkit on oneself (appears to never help, probably should say 0% instead of 100%, whereas somebody else using a medkit on you appears to be 100% min(20, maxHP - minHP); and the 'use goggles' button not turning off when (current TUs) >= TUs-to-use-goggles > (TUs - reserved TUs).

--- End quote ---
Tropical harvester is fixed in the patch.

Would you mind to create SF-bugtracker items for the quoted stuff ? Sounds rather new to me.

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