General > Discussion
Feedback 2.3
nagy.m.bear:
Oh I forgot to ask about the laser turrets. I researched and produced them, but can't use them. I can't install them in my SAM. It is in my base nearby, as I am able to sell it, but it does not show in the SAM as "in store". I also rebuilt the SAM, but still I am not able to install it. Any help would be appreciated.
bear.
geever:
--- Quote from: nagy.m.bear on August 08, 2010, 07:16:50 pm ---Oh yeah, how is it decided if I can automission a mission or not???
--- End quote ---
Welcome! Story related missions cannot be done automatically.
--- Quote from: nagy.m.bear on August 08, 2010, 07:16:50 pm ---Or maybe it is a technical issue? Also I find the save slots on geoscape not enough (I am one of those who saves much :)).
--- End quote ---
Technically it's doable. but it would mean we should develop and maintain a code we don't even want to have. It would need greater efforts that it worths.
--- Quote from: nagy.m.bear on August 08, 2010, 07:52:07 pm ---Oh I forgot to ask about the laser turrets.
--- End quote ---
Laser turrets can only be used for in-base Laser Defence facilities, not for external SAM sites.
-geever
jcjordan:
Forgive me if these have already been mentioned but soo much to read to catch up on but some things I've noticed in the 2.3 stable version -
1) UFOpedia - no pre or post research desciption for Starchaser, no pre research desc for the Stingray, no info on the bomb item, no stats for the Kerrblade, Plasma blade nor plasma grenade once researched.
2) In my game, it seems like there's way too many UFO missions happening, between 6-10/day so you don't get time to rest any injured soldiers.
3) I've had a few UFO's recently just disappear from radar or suddenly appear on radar near base almost like it lands but no terror mission comes up or it leaves the atmosphere. Not sure if this is WAD to represent the Alien's ability to adapt to my technology lvl or a bug starting to appear
4) I've sometimes have had CTD in battlescape when the weapon fires & seems to go into sound loop. Probably nothing more than just a driver or software conflict on my part rather than an actual bug.
5) Production doesn't seem to go any faster or slower regardless of the # of workers.
6) My battles seem limited to only 4 battlescapes or so - the one w/ the railroad where you start up on the hill, the farm w/ the large open pens, the snowy hamlet happens for Russia regardless of season are the most common ones
7) Ability to patrol an area w/ interceptors/transport or at least change it's direction away from danger. Right now you can stop it or reassign it's homebase but only if there's an available spot for it to go to
8) Healing in the hospital seems to take forever but you can send them on a mission & heal them by using a medkit faster.
9) I've been playing on the easiest level just to get back into the swing of things but play balance even at that level seems to be well in the Aliens favor or the difficulty setting has little to no effect. They can hit me from the far corner using the plasma pistols yet my guys couldn't hit the broadside of a barn the size of Texas w/ the barrel butting up against it not to mention their skills they start with.
I really do enjoy this version & look forward it being completed.
geever:
--- Quote from: jcjordan on August 12, 2010, 01:32:22 am ---3) I've had a few UFO's recently just disappear from radar or suddenly appear on radar near base almost like it lands but no terror mission comes up or it leaves the atmosphere. Not sure if this is WAD to represent the Alien's ability to adapt to my technology lvl or a bug starting to appear
--- End quote ---
This bug got fixed since that.
--- Quote from: jcjordan on August 12, 2010, 01:32:22 am ---7) Ability to patrol an area w/ interceptors/transport or at least change it's direction away from danger. Right now you can stop it or reassign it's homebase but only if there's an available spot for it to go to
--- End quote ---
You can start your aircraft from base with the little blue icon on aircraft screen, and then set a destination to it on the geoscape. The interface could be better though, agreed.
-geever
Lew Yard:
--- Quote ---5) Production doesn't seem to go any faster or slower regardless of the # of workers.
--- End quote ---
The hours-left in a production status is actually man-hours left. Try doing the same task (such as disassembling a harvester) in a base w/ 20 workers and a base with 30 workers, and running for a while -- the latter's hour number should go down faster. Last I checked, the code was in-place for strictly linear scaling w/ workers (w/ workshops, of course) with a minor exception that every task takes at least one hour.
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