Technical support > Windows
Enable Post-Processing Option
andyr2005:
Hi,
Why am I unable to enable the Post-Processing Shader Effects in the latest 2.3 Stable release and also the latest 2.3 Dev release?
Is this is a known bug or something that I am doing wrong?
geever:
--- Quote from: andyr2005 on July 11, 2010, 07:09:41 pm ---Hi,
Why am I unable to enable the Post-Processing Shader Effects in the latest 2.3 Stable release and also the latest 2.3 Dev release?
Is this is a known bug or something that I am doing wrong?
--- End quote ---
Your videocard or driver doesn't support features needed for that.
-geever
andyr2005:
Hi,
Well, I think that might be slightly wrong.
Running Windows Vista Home Premium SP2 x64, NVIDIA Geforce GTX 260 with Driver 258.69.
What features exactly does it have to support, because it is a relatively new generation chipset.
andyr2005:
Hi,
Just thought I would post the following output from Lavalys Everest about the graphics card and the OpenGL driver and its OpenGL compliance/compatabilities.
Field Value
OpenGL Properties
Vendor NVIDIA Corporation
Renderer GeForce GTX 260/PCI/SSE2
Version 3.3.0
Shading Language Version 3.30 NVIDIA via Cg compiler
OpenGL DLL 6.0.6000.16386(vista_rtm.061101-2205)
Multitexture Texture Units 4
Occlusion Query Counter Bits 32
Sub-Pixel Precision 8-bit
Max Viewport Size 8192 x 8192
Max Cube Map Texture Size 8192 x 8192
Max Rectangle Texture Size 8192 x 8192
Max 3D Texture Size 2048 x 2048 x 2048
Max Anisotropy 16
Max Clipping Planes 6
Max Display-List Nesting Level 64
Max Draw Buffers 8
Max Evaluator Order 8
Max General Register Combiners 8
Max Light Sources 8
Max Pixel Map Table Size 65536
Min / Max Program Texel Offset -8 / 7
Max Texture Array Layers 512
Max Texture LOD Bias 15
Max Vertex Array Range Element Size 1048575
OpenGL Compliancy
OpenGL 1.1 Yes (100%)
OpenGL 1.2 Yes (100%)
OpenGL 1.3 Yes (100%)
OpenGL 1.4 Yes (100%)
OpenGL 1.5 Yes (100%)
OpenGL 2.0 Yes (100%)
OpenGL 2.1 Yes (100%)
OpenGL 3.0 Yes (100%)
OpenGL 3.1 Yes (100%)
OpenGL 3.2 Yes (100%)
OpenGL 3.3 Yes (100%)
OpenGL 4.0 No (7%)
andyr2005:
Hi,
Any update on this because I believe it to be a bug?
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