Technical support > Windows

Enable Post-Processing Option

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andyr2005:
Hi,

Why am I unable to enable the Post-Processing Shader Effects in the latest 2.3 Stable release and also the latest 2.3 Dev release?

Is this is a known bug or something that I am doing wrong?

geever:

--- Quote from: andyr2005 on July 11, 2010, 07:09:41 pm ---Hi,

Why am I unable to enable the Post-Processing Shader Effects in the latest 2.3 Stable release and also the latest 2.3 Dev release?

Is this is a known bug or something that I am doing wrong?

--- End quote ---

Your videocard or driver doesn't support features needed for that.

-geever

andyr2005:
Hi,

Well, I think that might be slightly wrong.

Running Windows Vista Home Premium SP2 x64, NVIDIA Geforce GTX 260 with Driver 258.69.

What features exactly does it have to support, because it is a relatively new generation chipset.

andyr2005:
Hi,

Just thought I would post the following output from Lavalys Everest about the graphics card and the OpenGL driver and its OpenGL compliance/compatabilities.

Field   Value
OpenGL Properties   
Vendor   NVIDIA Corporation
Renderer   GeForce GTX 260/PCI/SSE2
Version   3.3.0
Shading Language Version   3.30 NVIDIA via Cg compiler
OpenGL DLL   6.0.6000.16386(vista_rtm.061101-2205)
Multitexture Texture Units   4
Occlusion Query Counter Bits   32
Sub-Pixel Precision   8-bit
Max Viewport Size   8192 x 8192
Max Cube Map Texture Size   8192 x 8192
Max Rectangle Texture Size   8192 x 8192
Max 3D Texture Size   2048 x 2048 x 2048
Max Anisotropy   16
Max Clipping Planes   6
Max Display-List Nesting Level   64
Max Draw Buffers   8
Max Evaluator Order   8
Max General Register Combiners   8
Max Light Sources   8
Max Pixel Map Table Size   65536
Min / Max Program Texel Offset   -8 / 7
Max Texture Array Layers   512
Max Texture LOD Bias   15
Max Vertex Array Range Element Size   1048575
   
OpenGL Compliancy   
OpenGL 1.1   Yes  (100%)
OpenGL 1.2   Yes  (100%)
OpenGL 1.3   Yes  (100%)
OpenGL 1.4   Yes  (100%)
OpenGL 1.5   Yes  (100%)
OpenGL 2.0   Yes  (100%)
OpenGL 2.1   Yes  (100%)
OpenGL 3.0   Yes  (100%)
OpenGL 3.1   Yes  (100%)
OpenGL 3.2   Yes  (100%)
OpenGL 3.3   Yes  (100%)
OpenGL 4.0   No  (7%)

andyr2005:
Hi,

Any update on this because I believe it to be a bug?

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