Technical support > Feature Requests

Some problems with RC4 (also applies to latest SVN snapshot)

(1/3) > >>

LeXa2:
Recently I've been surprised that the project isn't dead after all and even have evolved to the level of Relese Candidates. Headed on to sourceforge and downloaded pre-compiled RC4 for Win32 env. Installed and run onto several problems.

1. If I try to select snd_dx as sound driver to use - game instantly crashes.
2. LOW FPS. My PC is: AthlonXP 2100+ CPU, ATI Radeon 9700 GPU with 128Mb VRAM, 1500Mb DDR PC2100 RAM, Promise TX2000 RAID0 array utilizing four HDDs is used for not-so-important data storage (like games, e.t.c.). On this system I got about 25-30 FPS in Geoscape (1024x768). If I head on to UFOPEDIA and open up a page with transporter - FSP drops down to 3-5. As a result I got choppy sound and totally unplayable system.
3. Problems with switching to fullscreen. Just after the fresh install of RC4 game were switching to fullscreen mode properly. After a reboot I can't get it work fullscreen. It always stays windowed, no matter which settings I set in menus or in console.

Also, I tried to compile the latest SVN spapshot to see if some of the problems I encounter were solved. Checked out sources, configured my Dev-CPP build system with needed libs and successfully compiled the game with some minor warnings for ref_gl.dll. None of the problems were solved.

Are this probles typical and well known, or something is wrong with my system?

LeXa2:
Update: Some mess aroung config.cfg and I finally got the game to switch to fullscreen. Not shure which was the option causing wrong behavior, will try to figure it out and post here.

LeXa2:
Upd2: Is was set r_displayrefresh "1" which caused troubles with switching to fullscreen. If I sen it to be "0" - game switches to fullscreen properly.

Bandobras:
Thank you for your report. Could you try running without sound (+set snd_ref "") and see if you FPS increse? Could you try other display renderers, e.g. sdl? Could you try upgrading you video drivers? Compiling with MMX support?

LeXa2:

--- Quote from: "Bandobras" ---Could you try running without sound (+set snd_ref "") and see if you FPS increse?
--- End quote ---

Slight FPS increase. It gives me about 7FPS on the Transporter page in UFOPedia. IMHO, it's TERRIBLY slow.


--- Quote ---Could you try other display renderers, e.g. sdl?
--- End quote ---

Not sure if ref_sdl is available when compilling under Win32. Even more - I can't find any refference in source code to ref_sdl.

[uquote]Could you try upgrading you video drivers? Compiling with MMX support?[/quote]
Will try to upgrade video drivers in a near future. ATM I've got Catalyst 5.9 installed. No other games had any troubles running with OpenGL. DoomsDay, Q3A, GlQuake, Quake2 - all of this work without any trouble.

Concerning compilation. First time I've done it I hadn't chosed any target architecture and instruction set. So the result most probably were for i386 without any extended instruction sets (suppose, that is the default for MiniGW's gcc). After that I've tried to recompile projects using -march=athlon-xp -m3dnow, which are best suited for my system. Got no improvements in FPS (or, maybe, they are TOO small to make any difference).

Navigation

[0] Message Index

[#] Next page

Go to full version