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Offline Aleks

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Losses
« on: June 24, 2010, 11:55:26 pm »
Hello. I have a question about combat losses - do you accept any or immediately retry the mission after loosing a good soldier?
I am doing more than 10 missions a month, so even if I waste only 1 soldier each mission, I'll run out of them very quickly. Unlike, for example, X-COM UFO Defense, where you can replace your soldiers much easier. Is this still being balanced or will remain unchanged in the next release?

P.S. sry for my english.


Offline iamrawr

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Re: Losses
« Reply #1 on: June 25, 2010, 12:07:50 am »
I don't mind losing my officers with an assault rifle, they're a dime a dozen. I retry if I lose anyone else as they don't get as much kills as assault rifle, so they take a really long time to get up in ranks and skill.

Offline Flyshberg

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Re: Losses
« Reply #2 on: June 25, 2010, 12:58:58 pm »
It depends on the reason why I lost the soldier. If I had a blackout, I'll retry, but if the aliens just fought well, it is okay for me no matter what the rank of the soldier was.

Here a some hints to increase the lifetime of your soldiers:

1. Every soldier must wear the strongest available armor even if it slows him down. Research the alien armor as fast as you can to get a better armor.

2. Use medipacks on the battlefield. It works better than the base facility.

Offline Valaska

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Re: Losses
« Reply #3 on: June 30, 2010, 10:23:41 am »
I wish there was a wounded system actually.

Offline dfscott

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Re: Losses
« Reply #4 on: June 30, 2010, 03:58:46 pm »
I wish there was a wounded system actually.

What do you mean?  I have soldiers get wounded all the time.   My best sniper is recovering in hospital right now.

Offline geever

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Re: Losses
« Reply #5 on: June 30, 2010, 09:17:30 pm »
:D

-geever

Offline Kneecap

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Re: Losses
« Reply #6 on: July 09, 2010, 12:18:47 am »
What do you mean?  I have soldiers get wounded all the time.   My best sniper is recovering in hospital right now.


I think he meant a system when a soldiers HP reaches 0% theres a certain percentage chance that he gets wounded instead of killed.

Offline Causley

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Re: Losses
« Reply #7 on: July 09, 2010, 09:21:43 am »
I think he meant a system when a soldiers HP reaches 0% theres a certain percentage chance that he gets wounded instead of killed.

I think it's the system that a medpack is not able to heal a soldier back to full health (only in the mission), but he has to regenerate for some weeks in a hosiptal before he could be sent on another mission again.

Offline Sarin

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Re: Losses
« Reply #8 on: July 09, 2010, 06:57:48 pm »
Medikits are kinda working too good in this version, I have several times healed soldier from less than 10 hp (twice actually from 1 hp) up to full health during mission.