fuck
after install the update
http://www.meduniwien.ac.at/user/michael.zellhofer/ufoai/ufoai-2.3-Update-30387-to-31069-Release-pentium3-O1-sse-7z-small-win32.exemy console.log :
2010/08/11 12:56:49 ----- network initialization -------
2010/08/11 12:56:49 libcurl/7.16.4 zlib/1.2.2 initialized.
2010/08/11 12:56:49 ------ server initialization -------
2010/08/11 12:56:49 ----- console initialization -------
2010/08/11 12:56:49 Console initialized.
2010/08/11 12:56:49 ------- video initialization -------
2010/08/11 12:56:49 SDL version: 1.2.14
2010/08/11 12:56:49 I: desktop depth: 16bpp
2010/08/11 12:56:49 I: video memory: 0
2010/08/11 12:56:49 I: Available resolutions: 2560x1600 2048x1536 1920x1440 1920x1200 1920x1080 1856x1392 1800x1440 1792x1344 1776x1000 1680x1050 1600x1200 1600x900 1520x1140 1440x1080 1440x900 1440x810 1400x1050 1360x1024 1360x1020 1360x850 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1200x900 1152x864 1024x768 1024x640 1024x480 960x720 848x480 800x600 720x576 720x480 640x480 640x400 512x384 400x300 320x240 320x200 (42)
2010/08/11 12:56:49 I: video driver: windib
2010/08/11 12:56:49 I: setting mode -1
2010/08/11 12:56:49 I: set swap control to 0
2010/08/11 12:56:49 I: 1024x768 (fullscreen: no)
2010/08/11 12:56:49 I: got 8 bits of stencil
2010/08/11 12:56:49 I: got 24 bits of depth buffer
2010/08/11 12:56:49 I: got double buffer
2010/08/11 12:56:49 I: got 8 bits for red
2010/08/11 12:56:49 I: got 8 bits for green
2010/08/11 12:56:49 I: got 8 bits for blue
2010/08/11 12:56:49 I: got 8 bits for alpha
2010/08/11 12:56:49 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2010/08/11 12:56:49 GL_RENDERER: Radeon 9600 TX (Omega 3.8.442)2010/08/11 12:56:49 GL_VERSION: 2.1.7169 Release2010/08/11 12:56:49 GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 2010/08/11 12:56:49 2010/08/11 12:56:49 using GL_ARB_shading_language_100
2010/08/11 12:56:49 GLSL Version: 1.20
2010/08/11 12:56:49 using GL_ARB_framebuffer_object
2010/08/11 12:56:49 max draw buffers: 4
2010/08/11 12:56:49 max render buffer size: 2048
2010/08/11 12:56:49 max color attachments: 4
2010/08/11 12:56:49 using GL_ARB_draw_buffers
2010/08/11 12:56:49 max supported lights: 8
2010/08/11 12:56:49 max texture units: 8
2010/08/11 12:56:49 max texture coords: 8
2010/08/11 12:56:49 max vertex attributes: 16
2010/08/11 12:56:49 max texture size: detected 2048
2010/08/11 12:56:49 Using low resolution globe textures as requested.
2010/08/11 12:56:49 Failed to resolve #include: shaders/lerp_vs.glsl.
2010/08/11 12:56:49 R_LoadShader: world_vs.glsl: Vertex shader failed to compile with the following errors:
ERROR: 0:54: 'Normal' : undeclared identifier
ERROR: 0:54: 'normalize' : no matching overloaded function found
ERROR: 0:54: 'assign' : cannot convert from 'const float' to 'varying 3-component vector of float'
ERROR: 0:55: 'Vertex' : undeclared identifier
ERROR: 0:80: 'Tangent' : undeclared identifier
ERROR: 0:80: 'xyz' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:80: 'normalize' : no matching overloaded function found
ERROR: 0:80: '=' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 0:82: 'w' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:156: 'lerpVertex' : no matching overloaded function found
ERROR: 0:158: 'Vertex' : undeclared identifier
ERROR: 0:158: 'assign' : cannot convert from 'attribute 4-component vector of float' to 'float'
ERROR: 0:159: 'Normal' : undeclared identifier
ERROR: 0:159: 'assign' : cannot convert from 'attrib