General > Discussion
Automission exp.
parjlarsson:
--- Quote from: Destructavator on July 20, 2010, 03:49:26 am ---I've noticed and struggled with this issue myself, too many UFOs appearing too often after a point.
Perhaps the game mechanics need to be improved so that the chances of a UFO being spawned vary a bit more, so that sometimes they "rest" with very few and other times they get aggressive as the game goes on.
--- End quote ---
Agreed. After about fifty times through the same old downed fighter/scout it's just not all that awesome anymore. If it was me I'd auto mission through all the regular map tiles that I've seen already, and then stick to when I need live aliens, or it's something super cool like a special mission.
With a terror mission and three downed fighters/scouts on the geoscape it just becomes a not-fun chore. Or maybe I should start situating my bases with half the radar over water.
shevegen:
Personally I think a slight XP gain in automission would not be a big problem.
Something like 1/10 of the normal XP gain when you play it, or something similar.
I don't mind either way though.
What I think automission is useful at is to skip missions when you don't feel
like you want to do them right now, because you research something, or
want to wait for another mission etc... it just allows you to skip time a bit
and this is a good feature in itself, with or without XP :)
--- Quote ---After about fifty times through the same old downed fighter/scout it's just not all that awesome anymore. If it was me I'd auto mission through all the regular map tiles that I've seen already, and then stick to when I need live aliens, or it's something super cool like a special mission.
With a terror mission and three downed fighters/scouts on the geoscape it just becomes a not-fun chore. Or maybe I should start situating my bases with half the radar over water.
--- End quote ---
I also agree, perhaps we can come up with more ideas to make more and different missions.
I mean, ideas to lessen the frustration... perhaps more non-standard mission types?
Something crazy, like "rescue scientists" ... and if you succeed here, you get a few extra research guys for frees.
(It should have to be easy to implement though... we don't want to distract too much from the main game with these small ideas.)
Bartleby:
automissions should allow at least 75% of the exp i think. the "problem" of an automission is already, that your men die more often. like keybounce i think you should give players a bit freedom.
btw destructavator: great your working on it :).
tremlett:
Yes, I agree with the sarin lower gain is the point of doing auto mission, unless otherwise your soldier will not get any experience. I have absorbed many people whose soldier had good experience since they followed lower gain in auto mission. It will be really helpful to you if your soldier gets good experience during the automission.I think the ipad version is much better than the PC version,free of bug and graphics is awesome.
Kai Lae:
--- Quote from: keybounce on July 18, 2010, 05:08:41 am ---Maybe the real issue is ... fun?
Some people have fun doing low level tactical stuff.
Some people have fun doing resource allocation stuff.
Some people find a small amount of tactical fun, and large amounts tedious.
Let each person play what they find fun.
--- End quote ---
I'm pretty new here, but if I could make a suggestion. Some people do like the strategic aspect more than the tactical and would prefer not to run every mission. For them, perhaps you could look into making XP gain configurable from the user settings? Seems like that way people would get what they want, no matter what it is.
Navigation
[0] Message Index
[*] Previous page
Go to full version