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RFC: Wishlist Equipment/Interface/KI/Maps

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Kerner:
Before I start to type the whole stuff into the wiki,just want to ask if some (or all) of these things are unnecessary:

Equipment

Humans:
Catch-Net
Machinegun (covered by UGV already?->not really,see wiki)
Rail-Gun
Timer-Rocket
Movement-Detector
Mobile Survelliance Camera
Ultra-Sonic-Sender
Machete
automatic MedKit

Civlians:
Golf club
Airgun
Chainsaw
Butcher's knife

Aliens:
Cloaking Device
Holographic Illusion Projector
Pin-Gun
Slime-Gun

Interface

Production-Queue(first make 3 Kevlar-Wests,then 3 Grenade Launchers,..)
Secret Service(Map-Previews,Number+Equipment of Enemys,..)
Training-Faciliteis
Observer Satellites(replaces Radar)
Auto-Exchange(moving a weapon over a filled field,drops that weapon into the field,and grabs the one,which was already there)[/list]

Maps
Atlantis
Super Tanker
Aztek-Pyramide(Ufo on top)
English Castle
Area51
Cinema
Graveyard+Church
Zoo(with wild animals!)
TV-Station

KI
Automatic Reloading
Turn autom.if there's some noise

Mixed
Animated Animals which are themselves aggressive and dangerous
Osprey as 3rd plane
Ammunition/MedKits in DropShip as Support
Flac-Gun of Drop-Ship as support for first steps
Weather-Effects for Maps:Snow/Rain,Sounds for Wind/from Animals in the Night,..
Laying down for soldiers

Ok,thats it.
Comments?

Bandobras:
I dont understand these:

 
--- Quote ---    
Automatic Reloading

Turn autom.if there's some noise

--- End quote ---

Kerner:
Automatic Reloading
If a Soldier has no ammunition at the end of a turn(alien or human turn doesn't matter),but has still enough TUs to reload it,he'll do that automatically.Since reacton-fire is possible,other actions,like this,may also be possible i guess.
Turning automatically if there's some noise:
If a soldier is looking into the wrong direction,e.g.an alien is showing up behind him,he automatically turn around as a part of reacton-fire,because of the sounds/noise from the alien while comming closer.
At least the soldier has to turn,when he's hit for the first time during that round.

Bandobras:

--- Quote from: "Kerner" ---Automatic Reloading
If a Soldier has no ammunition at the end of a turn(alien or human turn doesn't matter),but has still enough TUs to reload it,he'll do that automatically.Since reacton-fire is possible,other actions,like this,may also be possible i guess.
--- End quote ---


Sounds good, but what to do with multiple-ammo weapons?


--- Quote ---Turning automatically if there's some noise:
If a soldier is looking into the wrong direction,e.g.an alien is showing up behind him,he automatically turn around as a part of reacton-fire,because of the sounds/noise from the alien while comming closer.
--- End quote ---


That would overpower already overpowerd reaction fire and disable tactics based on sneaking behind the target.


--- Quote ---At least the soldier has to turn,when he's hit for the first time during that round.
--- End quote ---


That is acceptable. Code that does that is welcome...

QuailLover:
this kind of goes with this: could you guys include a throw grenade button?

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