General > Discussion
UFO: AI 2 --- underwater (Like TFTD)
Ildamos:
So I've been reading some Cthulhu stories lately and my mind wandered back to TFTD. I was wondering if you guys are into making an underwater version of UFO AI and come up with something better than TFTD --- it'd be awesome to see a TFTD successor with convincing underwater physics.
Destructavator:
That would be nice, but I think we should concentrate on finishing the first one, before any talk of a sequel of any kind.
Ildamos:
Good point! :D
I'm just awfully curious though what TFTD would have been like if they had gotten the "underwater feel" right.
Soul:
I guess it's not a good idea to make a new game in underwater environments (too boring). But some of those ideas could be incorporated into this game. For example, alien bases on Earth could be located only underwater and require a specifically designed craft/ship to get there and dock to entrance. Also, in 2083, there could be some small human underwater settlements attacked by aliens, i.e. built close to deuterium mining plants for our thermonuclear reactors - most important since aliens interrupted all deliveries from Mars (in Martian underground water tanks there's much greater deuterium percentage then on Earth). Of course, all of these would require whole new, interesting research branches.
Causley:
--- Quote from: Soul on July 05, 2010, 11:20:50 am ---most important since aliens interrupted all deliveries from Mars
--- End quote ---
Wait, humanity already made it to Mars in this storyline?
I want my von-Neumann probes! ;)
On the other side, you can already see the moon in global view mode, maybe it would be worth to ship some ICBMs up and intercept some ufos.
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