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Author Topic: UFOAI is terminated if i win the first mission  (Read 3493 times)

HariSeldon

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UFOAI is terminated if i win the first mission
« on: August 25, 2006, 01:06:56 pm »
I have build 2966. If i win the first mission begin am simply terminated ufoai. In ufoconsole.log no error message is located. It stands there only for "==== ShutdownGame ====".

Offline Bandobras

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UFOAI is terminated if i win the first mission
« Reply #1 on: August 25, 2006, 07:23:38 pm »
Could you update to latest SVN and run ./ufo +set developer 1  to see as many messages as one can get? Thank you.

HariSeldon

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UFOAI is terminated if i win the first mission
« Reply #2 on: August 26, 2006, 06:34:33 pm »
I have update to latest SVN. Still the same problem.
If i start ufoai with "./ufo +set developer 1" i get a black screen with a crosshair as mousecursor.

HariSeldon

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UFOAI is terminated if i win the first mission
« Reply #3 on: August 27, 2006, 10:34:29 am »
ok, "./ufo +set developer 1" works, but if i start a misson i get a black screen. th last entries in ufoconsole.log :

Code: [Select]

====== UFO Initialized ======

Changing to Singleplayer
Couldn't open file 'slot0'.
Global data loaded - size 5525744 bytes
...aircraft inited
==== InitGame ====
------- Server Initialization -------
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
loopback: client_connect




farm08n
CL_Precache_f
LoadMap
Map: farm08n
********************
ERROR: Bad s_blocklights size
********************
==== ShutdownGame ====
SDL audio device shut down.

HariSeldon

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UFOAI is terminated if i win the first mission
« Reply #4 on: August 27, 2006, 12:18:31 pm »
i delete all and download the last svn. build ufoai and maps again and it works now.

Offline Bandobras

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UFOAI is terminated if i win the first mission
« Reply #5 on: August 27, 2006, 11:45:29 pm »
I'm glad. :) I wonder if you tried "make clean" before this drastic step?

pelos

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UFOAI is terminated if i win the first mission
« Reply #6 on: September 09, 2006, 12:11:16 am »
I get the very same error and the very same behavior for some reason. I downloaded the last svn sources yesterday, compiled the version in trunk/src, downloaded the remaining DLLs, and this is what I get.

I am now trying to download the source code again and compile it again, but I just did that so I am not sure if it helps.

pelos

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UFOAI is terminated if i win the first mission
« Reply #7 on: September 09, 2006, 01:37:20 am »
I recompiled it another time and the same story again. By the way, what is the difference between trunk and ufoai-2.0 branch? I tried both with the same result.

I am still not done making maps for the latest download I made about an hour ago, maybe that will work, but I do get the same crash all the time.

Also - I am always missing some music files (base/music contains just dawn.ogg I think). after I run my compiled versions, should I copy the msising files from the official distribution or what else should I do?

pelos

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UFOAI is terminated if i win the first mission
« Reply #8 on: September 09, 2006, 02:03:10 am »
As I said, I downloaded a newer version a couple of hours ago. I just finished compiling the entire thing (WinXP) and it's actually working now, amazing. Yesterday's svn I compiled twice and it crashed in both cases on the first mission.