General > Discussion

If "PHALLANX" troops are the elite of the elite...

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Rani:
I second that.

Most so - aliens should be faster ,better armored,
and react faster then starting human soldiers.

Also, you should up thier damage.

I want to recreate the tesntion that was in ufo:eu.

LordHavoc:

--- Quote from: "Rani" ---I second that.

Most so - aliens should be faster ,better armored,
and react faster then starting human soldiers.

Also, you should up thier damage.

I want to recreate the tesntion that was in ufo:eu.
--- End quote ---


I third that.

Although I'm not familiar with UFO:EU.

I'd rather be impressed by the soldiers' skill and still be challenged to win, than be impressed by their lack of skill.

Bandobras:
The problem with uber-aliens is that you end up running away with all your soldiers and shooing over you back, sacrificing weaker soldiers so that the aliens are stopped for a moment to get him out of a closet and smear him over the walls.

I know what I'm saying, because I used to play TD1 of UFO:AI at difficulty 7. :) At the end, only the size of the map and availability of obstacles that aliens would be reluctant to climb decided if you had any chance to win. Trying to make them kill themselves by reaction fire was the most offensive tactics I could find.

HighXplosive:
Then all that needs to be achieved is a certain balance then. Probably a technology thing. What should happen is that your soldiers should be crack troops that are armed extremely well in human terms, but to the aliens, you may as well be using muskets vs automatic rifles.

However, what should happen is the technology gain as you research should augment this battle problem and the climb of technology only becomes steeper as you move up the difficulty. Alternatively, you could provide immediate access to full alien technology for the aliens so as they appear as "welled armed in alien terms to invade Earth" but augment the climb by research times.

Essentially, what you should strive for is a system wherby even the best human technology with the best troops struggles until they make a technological breakthrough and reverse the enemies weapons on them.

"I know what I'm saying, because I used to play TD1 of UFO:AI at difficulty 7."

What I'm suggesting is significant vitality boosts or technology that augments damage taking ability for aliens such that they are difficulty 7 quality without the insane accuracy or shooting or time units.

Human force should be afraid of aliens due to their apparent technological superiority and physical supremacy but not swept away by them.

In retrospect, the battles should be more like XCOM apocalypse was except in turn based mode, with your soldiers in intense firefights with the enemy threat intially and adapting to them, rather than the "heavy plasma rush" you got in XCOM Enemy Unknown and "paper personal armor" effect.

Or even better, imagine XCOM Enemy Unknown soldiers with human rifles and pistols as accurate as the heavy plasmas versus mutons. That would have been a better reflection of what I'm trying to say. The human weapons shouldn't be less accurate, just less effective.

Bandobras:
Do I hear "increase alien HP"? A good idea, at least for Ortnoks, but this requires some coding. Also some more coding would be necessary to implement soldiers incapacited and bleeding by HP < 0, but not dead until HP < 50. Without this stronger aliens are too cruel IMHO.

BTW, do you play on Hard or SuperHard?

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