Development > Artwork

New here. Want to help

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TrashMan:
You're fast :)


Some leg protectors on the combat armor might be nice. Legs look a bit exposed.

Power armor mesh looks amazing.



Gotta look into Z-brush myself a bit.

Also, could you put the 3D Max scene (or armor mesh) up for download? I want to use it as reference.

Mattn:
wow - very nice job.

btw. keep in mind that the meshes must be splitted into head and body part and that we need tags (see the existing max files in the data_source/models folder)

Mattn:
...which reminds me - please upload the textures and the source max file

Winter:

--- Quote from: Origin on June 25, 2010, 08:40:10 pm ---Lower tech powered armor concept.



Uploaded with ImageShack.us

Oppinions?

edit: udated pic

--- End quote ---

Looking good, just a few small points:

1. Having open eyes seems a little too primitive, the game being set in 2084. Can you close them up with some kind of visor arrangement?

2. Can you create some kind of servo framework to connect the suit's legs and arms to its torso?

The nanocomposite looks fantastic, by the way!

Regards,
Winter

MCR:
The 3 3d models look phantastic. Top Job there ! I cannot find anything I do not like there ;) Would really like to test those on the battlefield soon ;)

The 'Lower Tech Powered Armor' concept however somehow does not look like it would follow the golden ratio proportions...
IMHO he looks a bit too fat & the thighs seem to be too short compared to the lower legs ?! His head seams to be to small compared to the rest of the body & his shoulders could be wider, but this is just personal opinion...

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