Development > Artwork
New here. Want to help
Origin:
Hey guys.
Looks like a cool project you have going on, and i would love to see a new game in the
spirit of x-com.
Anyways I though i would help you out, and hopefully bring the games graphics up to par
with your new engine capabilities. If you will let me :)
I took the liberty to do some models and sketches.
Models:
Uploaded with ImageShack.us
The models were done fairly quick and dirty and are not 100% complete, as i thought i
would hear what you thought before i spent too much time on them.
The Armor on the left in the model renders is the default "unarmored" BDU.
Its basically a jumpsuit with some light padding and minimal armor coverage.
I chose to add a little bit of armor to the suit, as to me it would seem kind of silly
to send elite troops into the field against an unknown threat, without any kind of
protection.
The model on the right is the combat armor. Its basically supposed to be a Vest, pads
and helmet, made of Kevlar/ceramic equivalents relevant to the time of the game
(spider-silk was mentioned on the wiki though that sounded more like it would be used in
fabrics?). And a heavy undersuit.
Partially inspired by sketches posted by user "Josh".
Sketches:
Uploaded with ImageShack.us
The Nano composite armor, from the wiki sounded to me like a early attempt at replicating
the plating and exoskeleton used i alien armors, but falling a little short if its goal.
The suit consists of a tight under-suit, partially covered with nanosteel plating, and the whole
thing being supported by a light exoskeleton, enhancing the speed and firing stability
of the soldier.
I couldn't find any information on The Power armor, but i assumed it was based on the
same materials as the nano armor, but in a super-heavy version.
Complete closed-environment suit, with its massive weight supported by a heavy
exoskeleton.
Obviously very bulky.
Hope you like, but if not, feedback is always helpful :)
Destructavator:
Nice!
Looking at your pics, we could certainly use your talent.
Welcome to the forum!
Edit: Just curious, what software do you use to make models?
bayo:
omg, it kick ass!
Origin:
Thanks guys :)
I use 3dsMax and zbrush
Mattn:
really nice work. if you decide to join us, you are more than welcome ;)
especially at character models we are low on manpower - we could need a lot more of them in all places (aliens, soldiers, civilians, pilots)
do you also animate them yourself? we have bip and fig files for 3dsmax in our repository.
see http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/
you should maybe install TortoiseSVN and check out the data_source repository. Do you know SVN and how to work with it?
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