project-navigation
Personal tools

Author Topic: Bloom effect not working?  (Read 3283 times)

Ildamos

  • Guest
Bloom effect not working?
« on: December 03, 2010, 08:10:25 am »


I'm having so much fun w the game that it took me a while to notice I don't have the bloom effect shown in this screenshot:

http://ufoai.ninex.info/wiki/index.php/File:City_train_by_night.jpg

I've checked GLSL Shaders. What do I have to enable/disable?

Helpful replies will be very much appreciated.

I'll post screenshots of my game and the options menu when I get home.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Bloom effect not working?
« Reply #1 on: December 03, 2010, 09:56:28 pm »
i can't even say right now whether they are already part of 2.3.1.... it might be that they are only implemented in 2.4

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Bloom effect not working?
« Reply #2 on: December 04, 2010, 09:49:13 am »
The bloom effect should be working. You have to enable 'GLSL Shaders' & 'post processing shader effects' inside the graphic options menu to enable the glow.
« Last Edit: December 04, 2010, 11:22:16 am by MCR »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Bloom effect not working?
« Reply #3 on: December 04, 2010, 11:34:02 am »
My bloom effect only works in certain configurations because it's an ATI card (some problems there). You might try fiddling around with different settings, including multisample buffer.

But if you've still got no luck, post a ufoconsole.log file and that will help the dev gurus see if your GLSL is working properly (or if you don't have it).

Ildamos

  • Guest
Re: Bloom effect not working?
« Reply #4 on: December 04, 2010, 02:46:00 pm »
Thanks guys! I got busy this day. Will post the screenshots tomorrow.

Regarding

Quote
post a ufoconsole.log file

How do you do this? I knew how to do this ages back but UFO: AI has been an on-off-on-off game for me; I stop and wait whenever there's news about a major update.


Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Bloom effect not working?
« Reply #5 on: December 04, 2010, 04:57:47 pm »

Ildamos

  • Guest
Re: Bloom effect not working?
« Reply #6 on: December 20, 2010, 08:34:58 am »
Thanks! Got busy with RL. I didn't notice this when I last posted.

About the bloom effect I got it working. I had a gamma problem with the Half-Life 2 games in The Orange Box. I googled and found a fix that mentioned a "lightmap" command. I set that to 1 and voila! The same washed out colors I got from UFO: AI. That was an eye opener. I started UFO: AI, set the light map setting to something a bit lower than 50% and I can now see bloom effects.

(The in-game menu description isn't too informative for us non-programmers. I got confused.)

Thanks for the prompt replies regarding my problems! My UFO: AI graphics now rock.