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Author Topic: 2.3 has city issues with campaigns  (Read 2970 times)

Offline keybounce

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2.3 has city issues with campaigns
« on: August 28, 2010, 10:03:06 pm »
Code: [Select]
Sanity check for script data
...buildings ok
...tech ok
...aircraft ok
...items ok
...items ok
...... city 'ankara' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
...... city 'dushanbe' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: suburban)
...... city 'konya' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
...... city 'mashhad' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
...... city 'tehran' can't be used in game: it has no map fitting parameters
      (No map fitting craft_ufo_harvester)
      (Terrain: mountain, Culture: oriental, Population: village)
NAT_ScriptSanityCheck Errors: 5
...nations failed

Code: [Select]
stbmac:23 Michael$ svn info
Path: .
URL: https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/branches/ufoai_2.3
Repository Root: https://ufoai.svn.sourceforge.net/svnroot/ufoai
Repository UUID: 39b98707-f80d-0410-bc7e-c6b02f5409da
Revision: 32024
Node Kind: directory
Schedule: normal
Last Changed Author: tlh2000
Last Changed Rev: 31968
Last Changed Date: 2010-08-27 03:33:35 -0700 (Fri, 27 Aug 2010)


Offline geever

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Re: 2.3 has city issues with campaigns
« Reply #1 on: August 29, 2010, 12:41:09 am »
Known. It's just missing maps. Nothing serious, these cities get ignored on parsing.

-geever